> Construct really really needs a PC controller plugin.
>
Agreed. And it would be nice if it were somehow integrated into the current XBOX plugin so that Construct users don't have to set up control events for two different plugins.
Actually, I guess that would be hard to do, eh? Stupid Microsoft and their stupid analogue triggers
I know a bit about the insides of the 360 plugin, from when I was developing the custom controls plugin.
I think it would be pretty simple to integrate the two.
mousekeyboard, and 360 already share the On Control events
but, I think any directinput implementation would be incomplete without user customizable controls. Unlike xinput, dx doesn't have any well established standards for how a controller be arranged. A face button on one dx pad, might be a shoulder button on another.