lucid's Recent Forum Activity

  • to be clear:

    you can sell your game commercially,

    you don't have to mention construct

    though I would

    also

    welcome to scirra

  • that was the one link, thanks

    i think way back when i first saw it, i misread the part where it said create object by name

  • i suppose i dont really need it at all

    i was going to use python for the new objects

    i thought i had remembered someone creating a custom object creator at one point where you could specify names and such.

    its for an editor im making. itll still work just saving the object name, and then using those names to choose objects later. just one extra step. forget i asked.

    i am curious what that plugin i mentioned did though. it was back when iwas fairly new to construct, and afraid to try custom plugs

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  • can you create a new object type at runtime?

    nothing fancy, let's say, a copy of "sprite", but name it "hello" instead of sprite, and now they can be referred to separately?

  • congratz

  • no prob, and thank you quazi

    replaced the demo cap and exe with the proper extension info

  • my bad, I didn't put the semi colon between jpg and png

    that's why it didn't show up

    if you paste this there it'll work:

    "Image Files(*.jpg;*.jpeg*.png;*.gif;*.bmp)|*.jpg;*.jpeg;*.png;*.gif;*.bmp|All Files(*.*)|*.*"

    as far as the default goes. that is used if you choose not to have any preset extensions at all, or if the user chooses 'all files', and just saves it as let's say

    Deadeye

    it would default to Deadeye.txt or whatever you put for the extension

  • wasn't planning on any new plugins but I needed this for the editor I'm working on, and figured other people could use it as well

    lets you use a file dialog like so:

    <img src="http://dl.dropbox.com/u/1013446/filedlg/Untitled.jpg">

    click here for quick demo(exe)-> left click in the window, to choose a sprite image to load

    download plugin and demo cap here

    you can customize the title in the title bar, the default filename, choose whether it's for loading or saving, the default file extension, other available file extensions, and the starting directory

    the file dialog doesn't actually load or save anything, it just lets you retrieve the full path of the file the user selected.

    you can use whatever object you want to plug the file path into

    • One Action : Start File Dialogue
    • One Condition : On File Selected
    • One Expression : GetFileName (you can also just type the object name without an expression to do the same thing)
  • So... what exactly is good about DirectX? Is there anything worth using it for over OpenGL? Why don't all companies and software use OpenGL? I'm just curious to what you programmers have to say about it, It's interesting.

    it has those cool hardware accelerated thingies that seem to come sooner than the opengl counterparts

    like hardware tessellation and stuffs

  • cosp()

    ?

    <img src="http://dorkshelf.com/wordpress/wp-content/uploads/2009/05/wolverine_costume43.jpg">

  • > Construct really really needs a PC controller plugin.

    >

    Agreed. And it would be nice if it were somehow integrated into the current XBOX plugin so that Construct users don't have to set up control events for two different plugins.

    Actually, I guess that would be hard to do, eh? Stupid Microsoft and their stupid analogue triggers

    I know a bit about the insides of the 360 plugin, from when I was developing the custom controls plugin.

    I think it would be pretty simple to integrate the two.

    mousekeyboard, and 360 already share the On Control events

    but, I think any directinput implementation would be incomplete without user customizable controls. Unlike xinput, dx doesn't have any well established standards for how a controller be arranged. A face button on one dx pad, might be a shoulder button on another.

  • btw david

    construct doesn't support pixel shader 3

    I believe you said your ambient occlusion shader was ps3

    maybe that's why it doesn't work on the mortal version of construct

    is ps3 support going to be a 99.73 feature?

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lucid

Member since 16 Jan, 2009

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