lucid's Recent Forum Activity

  • I haven't posted this to the tracker yet, because I'm going to search and see if it hasn't been posted, and make sure it's not just me, because I think I asked about this once and everyone said it was just me.

    I can't load caps if I already have one open without something glitchy happening. Sometimes, it doesn't load at all, most of the time, it opens up to a completely blanks screen, and I have to go to the projects tab, and double click on a layout to bring up the layout editor, and double click on an event sheet to open the event sheet editor. It happens every time. I've already gotten used to just closing construct and reopening it instead of trying to load a cap when one's already open

  • I would not consider it complete or stable

    and fixing it would require a complete rewrite as I was a complete newb when I wrote it, and as of now I do not plan to complete it in the near future. Also, since fixing it would require rewriting it, the new version would not be compatible with this one.

    what's strange is one of the reasons I couldn't fix it was because people were sending me caps with problems, but on my pc the caps ran fine.

    may be pointless, but to answer your question though, it has no functions to trim leading zeros and such, I believe there is a system expression that does. However, it does have a complete set of formatting functions like word wrap, right justified, etc.

    I believe someone created either an event based or python based implementation of spritefonts you might be able to find searching the forums.

    Also, I don't think it's unstable in general, but everyone used the spritefont in different ways, some people made multiple instances of one spritefont object, some people made multiple objects with one instance of each. Some people initialized them each time they switched layouts. Some people made them global objects and initialized them once. I believe there is almost definitely a working way to implement spritefonts that will work on everyone's pc, as you noticed no one ever complained of disappearing letters in the example caps. I just doubt you want your major project to be the guinea pig to figure out how.

    I once again repeat my apology to anyone who was counting on a finished version. It's just really infeasible with my new schedule and workload.

  • http://dl.dropbox.com/u/1013446/choices.cap

    ask questions if you have em

    control with left/right arrow keys

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  • yes, welcome indeed.

    Also, might I recommend copypasting this post to the Official Introduction Thread

  • I probably won't be too regular of an editor, but I just saw something I'd like to add to an entry, and couldn't, so please add PsychoKinesis

  • well to begin narrowing down, and to clarify

    pixel shaders are separate from plasma, if the plasma doesn't have an effect on it, pixel shaders shouldn't be an issue.

    the plasma doesn't have an effect added right?

    Also, are you absolutely sure that you have the same version of Construct?

    As for the second question, generally, if you have more than one unrelated question, it's probably best to just make two separate posts, as long as you're not flooding the board with 5 posts at a time. This will make it easier for anyone having the same question/problem as you to find your question, and also let's people who might have an answer see that you asked it.

    There are two expressions that may be of interest.

    TotalObjects - which give's you the total number of objects (of any type) currently in the layout,

    and CountMatching(OID or ObjectName) gives you the number of a certain type of object, like CountMatching("BadGuySprite"), will tell you how many BadGuySprites match that event. If you use it with an Always condition, it will give you the total amount of BadGuySprites currently on the layout

    CountMatching and TotalObjects are System Expressions, and you get a list to choose from if you doubleclick the system icon while setting the parameters in any new action, condition, or expression

  • confirmed,

    also at first I accidentally loaded this with Construct 0.82, it works fine on that

    the bug does manifest on 99.84 though

  • very nice uberlou.

    have you ever worked on a full game before?

    and is this just going to be an example or an actual game...commercial? free?

    This... actually makes me feel depressed. ... Argh. >< This has made me feel inferior now.

    That's the spirit!

  • I think Construct is ready for a major game. I don't think Game Maker is. This isn't a random attack because I like Construct more. I moved to Construct because Game Maker is very slow. You don't want to discover how slow by making your game reach the complexity threshold gradually and then figuring it out. To test this, write a program in gamemaker that adds 1+1 over and over in a loop. Test how many times this can loop per frame before it begins to slow down.

    Save frequently like everyone else says, and do it with iterative filenames, i.e. yourgame.cap, yourgame2.cap, etc

    Aside from the beta aspect, if you ever want to undo a large portion of game, it's convenient.

    I'm working on a commercial title in Construct, this is only after torturetesting Construct with insanely complicated tasks, and it's proven to be stable for me. If there's anything I would be concerned with it's the aforementioned longer and longer loading times. I only found this when attempting to put huge animations into Construct, or insanely huge images. This problem isn't Construct exclusive, however, there's a reason why even most modern 2d games don't have screen-sized sprites, and when they do, they're usually bone animated.

  • Here is a thought that might get me laughed at... but, nothing would really stop you from making something in Construct, taking a screenshot at runtime, cropping it in another program like GIMP or Photoshop (similar to what you did in your initial post), and then uploading the picture file. From there you could add links on top of the pages you uploaded while inside the webpage uploader console (most hosts have them). In reality, all a webpage is is a visual with clickable links to take you from page to page.

    Having said all of that, if creating websites from scratch with a strong code base is the goal, then there are programs specifically designed for that which I think would be much better suited for building a full-fledged website.

    I don't think that's what he was asking, he wanted to know how to display a webpage in a game or app, which maybe the http object does, but I've never used it, nor do I know how...i think it's mainly for formatted text. could be wrong though. also, this belongs in help/tech support

  • just curious if anyone besides me uses python for actual projects?, meaning, not just for the sake of trying it out? Why or why not? and also, I'm curious what people are using it for, and when do you use it instead of standard events?

  • if you mean the preview exe, its temp.exe

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lucid

Member since 16 Jan, 2009

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