lucid's Recent Forum Activity

  • The last one is very cool tulamide. Nice program; the way the music can evolve is really interesting.

    Reminds me of Audia too.

    shameless plug: http://gamejolt.com/freeware/games/other/audia/1310/

    I think after Towerclimb I might do a full featured version of Audia.

    yeah, the last one is awesome tula

    and audia is awesome, too davio, but to be honest I was motivated to give it more than a simple try since the controls are all wacky

    in the full version, just make it a pallette that you can select from instead of all the holdy buttons

  • Thanks Lucid, I understand it, just don't think it will be useful for anything. Things like health bars are already easy to do with variables, just subtract/add.

    this is what I meant by health bar:

    http://dl.dropbox.com/u/1013446/lerpbar.cap

    you could make a much cooler more complex one, but I wanted to keep it simple. your health goes up the higher your mouse is on the screen. Also, you can resize the health bar, change the screensize, etc, and this same code will still work, with no changes whatsoever

    here's tulamide's example again, but using a few extra lerps in some other ways. You can change the global variable 'numberofballs' in start of layout, and you'll notice they always perfectly space apart and behave correctly, and the color blend works perfectly regardless of position. Something like this would be impossible without lerp, or some mathematical equivalent:

    http://dl.dropbox.com/u/1013446/tulerpmide.cap

    It's nice plugin, but I prefer to don't use plugins if goal can be reached with events. I think there must be way to do it with pure Construct

    everything in construct is a plugin. every object and behavior is created with the same sdk. the only difference is some are official plugins made by ash, davo, and rich, and some aren't. I can definitely respect wanting to understand the math well enough to do it without the new plug, and tulamide already showed how, but avoiding using the faster way once you do understand it is kinda pointless, imho. Especially since in circumstances where it takes more than one construct expression to achieve it, the plugin will always be faster, both in the time you take to write and read your own code, but also in the execution speed, as the c++ within a plugin runs faster than construct's interpreted expressions. that speed difference won't matter in most caps, but good to know anyway

  • just in case anyone missed it, my new math plugin (only has 2 expressions for now, but will be growing, and safe to use starting now) has anglelerp.

    it doesn't handle negative angles or angles larger than 720, it's just for object.angles in Construct for now, but it just makes it simple since you don't have to pay attention to the 0 mark. It assumes you want the shortest path from an angle to the next, meaning, if you do anglelerp(350,10,whatever)

    it'll assume you want to go up from 350 to get to 10

    if you want to take the long way around, you have to find another way

  • yes, it's a dx/windows controls issue

    off topic: alastair, any relation to alspal?

    edit...oh just realized...same url in userthingy...just curious, unless it's a deep dark secret(in which case pm me ), why the reboot?

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  • c09x and c2 ponies!!!

    <img src="http://dl.dropbox.com/u/1013446/c1c2.png">

  • I couldn't care less about gaga or kanye. I'm not into either of their music, but chances are they or their video guy/gal is/are just atheist, and think "satanic" imagery looks cool . I haven't seen the videos, but I kinda agree. The pentagram looks cool, especially on fire. upside down crosses are thought of as symbolic of profound evil. In this sense that a villain can be awesome, even if they wouldn't be cool if they were real, like venom from spiderman comics, or sephiroth from ff7, sometimes people just think evil, dark, gothic stuff is cool in a fictional, visual context. I personally think most of the evil imagery does look cool. Demons are badass, depictions of hell are cool. the idea of selling souls is cool. Of course if any of it were real, I wouldn't want anything to do with a demon, or selling my soul. but it's just a music video.

    if you realize the people doing it are just using it the way you might put zeus or some egyptian god in a video game as a character, you'll realize to them it's not such a big deal. or what everyone else said about trying to get a reaction out of you. I'm sure in interviews and such they spout some bs about wanting to make a statement about society or some crap. but in reality both of them are pretty much bs artists with nothing significant to say.

  • That's nifty-- though it would probably be more space and cost effective to just emulate a SNES on your PSP or DS-- I have no doubt though, that if people saw you carrying that thing around you would become supa popular.

    I almost just said

    "this"

    I vowed I'd never do it.....damn you facebook and youtube 'like' buttons......you've ruined me

    but yeah...and ha...supa popular

    <img src="http://s-ak.buzzfed.com/static/imagebuzz/web02/2009/12/23/1/stop-using-win-and-fail-as-complete-sentences-com-31293-1261549830-19.jpg">

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    This is one of the moments where I regret, that I never got used to C++. I have programming skills, the will to solve problems and a long experience with (oop)BASIC and several script tools. But whenever I try C++, I see all that overhead. VS Express is so bloated. It takes so long to start, there are so many files to create and I always wonder, what that editor expects from me. Compared to something like Real Studio or just Notepad to start Python, it just discourages me.

    I really hope there will be dozens of C++-skilled people interested in further development of 0.x

    I really do

    hey tulamide

    I know there are alot of neighsayers

    ^_^

    , but i happen to love VS. maybe it's not the only one that does this, but it's the main thing I've used since I started in modern languages, and so it's the only one I've used, but some things it does are just so useful.

    If there is a function I wrote somewhere and I see it somewhere, and I need to doublecheck and make sure I didn't screw something up - rightclick - go to definition.

    Maybe it's a function buried somewhere deep in some obscure construct IDE c++ file, instantly opens the file and takes me there.

    Used a variable or function a few times, and now you realized everywhere you used it, you want to add something else? right click - find all references, and it brings up a list of places you can double click on to be transported there.

    Beautiful find/replace that let's you replace all in selected text, currently open document, all open documents, entire project, or entire solution.

    When you get that 80 mile list of errors the first time you try to compile your master piece, double click on each error to be transported to that line of code.

    As you press the :: or . or -> to access the members of a class, or struct, it brings up a handy list of anything valid you can type there, hover your mouse over any of them to see the variable type, or the return type of a function. left some comments on the definition? they'll be there for you to read as well.

    A plugin like 's', or the animator I'm working on now simply wouldn't be possible for me to do alone without the wonders of visual studio.

    Also, I know it's not the only one that does this, but the vs equivalent of persist files is flawless. I can stop working in mid command if need be and shut the program, and it reopens scrolled to the exact line i was working on, and the recovery from unexpected shutdown of the program actually works. there's been a power outage or whatever a few times, and everything is exactly as if I had saved the moment before it happened.

    like I said, I know alot of people hate it. I just haven't figured out why. I tried eclipse, and woohoo opensource free yay, but, I just missed visual studio the whole time.

  • The problem only arose if you were pointing to the highest indexed location of something

    So, to have the problem, you would have to be pointing to an address with at least one numerical index in it that was the highest index for that array. If you did this, it would 'think' it was out of range and read the index as 0

    Like if the array "stackofstuff" had had 5 things in it

    ({"stackofstuff",4}), would be the last thing in it. If you pointed a pointer to that it would would be like putting {("stackofstuff"})

    In any other situation, including numerical indexes less than the highest in the array, it should have worked

  • When working object oriented, you will have an easier life using one of the two object oriented tools: 's'-plugin or python

    In the third post on this page, lucid gives a very fine example of how 's' could help you solve any of your issues.

    yeah, I agree!!!

    the level editor there, if you haven't taken a look is only 4 events. add all your objects to an array, create spatial info array (automatically generates an array with your choice of any combination x,y,z,angle,width,and height of all the objects in the array)

    and then save, your choice of encrypted or not

    at a later time I may add the option to save pv values as well, but that's a simple matter

    create an array to hold the pvs

    for each object in array, add the private variable to the new array. and save after that instead

    loading would just be the reverse. when you load you can tell s to automatically apply the spatial info array, and you'll have all your objects back in their original location, and in the array. and then you can just For Each Object in array, set pv to {"yourpvarray",loopindex}

    in s, it's loopindex, it's just li, but if you don't know that and you plan to use 's', better start them tutorials

  • you rock pyteo

    thanks for this

  • I would say to start with something like a double jump or a wall jump, but try and get as far as you can, even if its just guesses that don't work, expirement and mess up, then post your question thread. Also, a lot of new peopl are afraid to 'annoy' people with a lot of new question threads. Just ask your double jump help question in a new thread so the title can let people know if its an area they'll be able to help you with.

    Edit: I wrote this before the intervening posts, but never hit post, so this isn't to say to ignore minor's blog post

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lucid

Member since 16 Jan, 2009

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