lucid's Recent Forum Activity

  • Furry ******** If you don't want it to be spoken about, don't share it ^^

    all in good fun. and it's not ******** it's more like a serial killer visitation thing. <font size="1">(it's also not really furry. she's not anthropomorphized into a biped. she's just held in that position by the straightjacket and restraints)</font>

    also, curious. anyone call it con'struct instead of construct',

    as in the noun instead of the verb?   ? I kinda wanted to, but it just didn't roll off the tongue very well.

  • >

    > > I can't have my waffles without that skyrup

    >

    > I find it disturbing that I am slightly aroused by your avatar.

    >

    > ~Sol

    I was too shy to say so but I'm happy to see I'm not the only one.

    seriously guys. stop

    she's mine, and I don't feel comfortable with you guys discussing her like this

  • > I can't have my waffles without that skyrup

    I find it disturbing that I am slightly aroused by your avatar.

    That is all.

    ~Sol

    The sig not doin' it for you?

    and yes, I think Psychopinkiepie is a hottie

  • At work, so no time for a detailed answer, but what you'd have to do is lerp between a line and circle formula.

    If t is a value between 0 and 1, that represents represents the path around the circumference of a circle, or the path along the line from beginning to end where it wraps.

    Then for each point on the perlin plan you get a height value, and use this added to the minimum radius for the circle. Calculate the angle of that point from the circle.

    On the line version angle would just be 0

    Using distance as a factor lerp the two together to get the x and y coordinates of the nonnoised surface, and interpolate the angles to get the correct angle to offset that point in the land from the surface. If none of this makes sense let me know and ill explain in greater detail when I have a chance

    As far as visualization, id say it'd have to be distortmaps

    Tho in my experience on a mass scale like this, its best to modify the sprite plug to take distortion commands from another plugin to avoid the event overhead

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  • I can't have my waffles without that skyrup

  • Yeah, regardless of deadeye's deadeyeness.

    Sir uh?

    As in....sir uh....you want to try this game making app?

    No way.   Its scirra with a capital K

  • put them in a family

    let's say green

    block overlaps green

    ---block - do this

    ---green - do that

  • oh. oops <img src="smileys/smiley9.gif" border="0" align="middle" />

    I just clicked through the new posts thing, didn't bother to double check the forum

  • when you create something it's automatically picked, so just do those actions immediately after it's created

    if this won't work for some reason

    make a function called CreateObject with the function object

    and make the function both create the object, and do whatever it needs to do to them

  • yeah, I wasn't expecting much. don't remember the source. but I had heard long ago, this movie was made just to force out a spider-man movie in order to fulfill some contract obligation that said the current holders of the movierights could only maintain the rights if they made the movies within a certain interval of eachother.

    I have to say though. I didn't expect the movie to be so grainy looking

  • glad it helped. enjoy!

  • Thx pyteo. Its both.   Everything related to the engine is done in a (c++)plugin. But the editor is made in construct.

    once it's complete you'd just be using the editor exe to make animated characters

    And then load them into construct classic or construct 2,

    And use events like

    Engine.play animation "jump"

    and using behaviors on them if you wish, like a normal sprite object

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lucid

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