newt's Recent Forum Activity

  • OK, that's probably better to work with in the long run.

    Thanks for clearing that up.

  • Instances are fine. One way to pick a random existing button would be to use the sprite condition pick random

    Also, take a look at the system conditions you'll see there are some calls for timer.

    Edit fixed for CC not C2

  • Lol zombie stylus

  • What you want is to get its current x, which in expression form is sprite.x.

    Then the simplest way to move it would be to use the action set x.

    So if you were to set its x(sprite.x) to sprite.x+1, it would move the sprite 1 pixel to the right.

    Your condition should be pretty obvious once you add the keyboard object.

  • I'd suggest a big fat one for all the plug in devs.

    <img src="http://dl.dropbox.com/u/666516/plugbadge.png" border="0" />

  • Awesome!!

    This will be very useful!

    Endless possibilities...

    Is it possible to add a "line width" parameter to the "Draw line" action?

    And maybe an automated "Draw circle" with position and radius parameters?

    Paths have functions, line to, and arc to do those. Here's a capx that show how to do those.

    Also rojohound I think ther may be an issue with setting color using rgba(). Seems alpha isn't changing.

    Btw just realized with getrgba you've added the functionality of the image manipulator object.

    Very nice idea.

  • ^ Yeah as Somebody said you don't need for each for picked objects.

    For each picks them for you.

    Also the wait object breaks picking, on flash finished, or the timer behavior works pretty good for destroying stuff later.

  • Wow, its a canvas smorgasbord!

    Thanks again.

  • You can use or, and and in expressions as well.

    CC expressions

  • Just a heads up.

    You do not need the prof-uis libs to contribute to Construct Classic.

    You can learn more about prof-uis here:

    Prof-uis

    You can email them if you have any questions about johnstiles76.

    Btw Construct Classic is under a GPL license.

    You can read more about that here:

    The GPL

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  • Been hoping for this. :)

    Thanks

    Any thoughts on using some of the other functions, arc, paths, etc?

  • Just using some pseudocode there, sorry.

    On create is when ever you create the objects rocket and exhaust, change an instance variable that you have made for each of them to correspond to each other.

    That way when a rocket is picked by the collision you can pick the exhaust that has the same value in its variable.

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newt

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