Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Here's problem, when I jump on sprite it destroys (thats what I need), but same sprites removes too. I've added "for each object", but it doesnt help ;(
<img src="http://i.imgur.com/5M0JN.png" border="0" />
Develop games in your browser. Powerful, performant & highly capable.
I don't think you need the for each there - if the condition is at the start only overlapped objects would be picked.
The wait object confuses the system, just do it like this:
<img src="http://images.devs-on.net/Image/cy1Rezk6W8BVFFD-ConstructClassic.png" border="0" />
^ Yeah as Somebody said you don't need for each for picked objects.
For each picks them for you.
Also the wait object breaks picking, on flash finished, or the timer behavior works pretty good for destroying stuff later.
Works great. Thanks! :)