newt's Recent Forum Activity

  • It would be nice to know what methods C2 uses, and perhaps see if there isn't something better.

    It claims to use the latest tech, might as well keep the the insides updated as well.

  • I looked it up years ago when we had an Awesomium export option already.

    It wasn't free then either.

  • The family isn't associated to the containers. Those are parent/ child only.

    Try for each.

  • So what is the licensing on Awesomium?

  • Find games in the store that use webviews.

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  • All Im saying is that pps is at most an approximation, and given the behaviors complexity its unlikely it will be changed.

  • Guess you could try to implement your own version of a platform behavior.

    A few tips to get your desired effect:

    Don't use delta time. Your jump heights will vary because of frame rate.

    Don't use pixels per second. Pixel density varies wildly over many devices.

    Might want to stay away from decimals as well.....

  • set bullet speed to clamp(Touch.SpeedAt(0),min max)

  • Tank on collision with Tank, Tank pick farthest from target x,y set speed to 0, system wait 1 second, Tank set speed to 100

    Bumper cars... sorta

  • Thanks!

    Yeah, I think theres a lot of neat things you can do with it.

  • I think I remember something about getting some expressions for line intersections, no idea if that's still in the works. It might help, but probably only if it can work with collision cells.

    There are other methods as well like a percent to hit.

  • I'd be interested to know how nesting is broke. I know some things are all chicken, and egg as far as who made who goes.

    Also Aurel's workaround with is overlapping sounds interesting, but I think there should be some other way to do that.

    You have to keep in mind that that is one of the "gotcha's" of frame rate independance.

    Is overlapping is bound to be more expensive, I will say that much. Plus trigger once is a little iffy, a better solution may be an instance variable.

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newt

Member since 12 Nov, 2008

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