newt's Recent Forum Activity

  • My question isn't if these things should be done in a game, it's if they should be added to a game engine that's already bloated.

    Truth is the user can already do these things as is.

    Layers, just like groups, families, etc are a way to manage objects, albeit ways that do different things, rotation for example, isn't done with families, but it could be.

    With that in mind, using a layer to move a group of objects around, at least to me, seems like it should set off some warning flags.

    One of them saying "could this not be done another way?".

    A behavior perhaps?

    Also, I think there needs to be some discussion as to what parts of this are actually related to the camera, rather than the objects positions.

  • A layer with an offset as well as a percent offset seems like it would be a bit much to keep track of what with the expectation of expressions for those offsets to use with other layers.

    Then layer rotations would further complicate things.

  • You could use a hash:

  • The biggest issue with plain layer offsets is parallax won't work with them.

    It may have to be parallax, or offset for all layers, not both, and probably not alternating either.

  • Well lets just say there's a reason that capx's are mandatory for bug reports.

    That being most times it user error.

  • Yes, and since you haven't said exactly what you want to accomplish, and exactly what you are doing currently, nobody can tell you what to do.

  • You should make a capx showing what you are doing.

    Post it in the how do I section with specifics on what you want to do.

    Its not exactly easy to compare multiple instances, but not impossible either.

  • https://www.scirra.com/store/royalty-fr ... basics-196

    Has a few of those mechanics, non repeating shuffle, card flick, etc.

    Id suggest frames for card flipping. Theres other methods, but they get expensive process wise.

  • You can use them together, you just can't reference the family to pick the contained object.

    Think of families as only working if they are blood related, and the non family object paired in the container is a step child.

  • krish

    Thats pretty old, but I think it went along the lines of looping over an array(for each), and setting the value to random().

    Or this:

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  • https://youtu.be/rH-B6A04iK0

    Someone ask the blackmagic specialist if they have anything for spam.

  • I think this is the first plug for the internet of things.

    Although I do remember someone wanting to do something with arduino.

    Congratulations.

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newt

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