You don't apply it to the character. You do it to the obstacle.
I think Waltuo was getting at that it would also disable collisions for some other object that might interact with the obstacle.
That's a whole other argument than the ops.
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Check the sprite object.
Um, what's wrong with number 2?
If it works with physics, it works with all behaviors that use solid.
Thanks rexrainbow that helps a lot.
Have you tried Firebase?
If so, which did you like better?
What we really need is the ability to change an object's hotspot.
Wii devs have to sign a nda saying they won't talk about just about anything.
If you are planning on going that route.
Those last two capx may be out of that hardware range. heh
Thanks.
The Paster solution was spot on too.
Just need a tilt shift heightmap kind of effect to get it like the gif.
Also Xeeko WII devs have fight club rules so be careful there.
https://dl.dropboxusercontent.com/u/666 ... inkle.capx
Would anybody be interested in stuff like this?:
https://dl.dropboxusercontent.com/u/666 ... index.html
I'm thinking of doing a Sin template bundle.
Basic?
I'd at least call it better than having to use a horizontal, and a vertical.
Way better imo.
Yeah Sin behavior, and Rotate behavior.
Play with the settings a bit.
Add an additional Sin for the z axis.
Member since 12 Nov, 2008