newt's Recent Forum Activity

  • "doesn't that defeat the purpose of a game making tool though?"

    No, not really. The purpose of the engine is to make things easier.

    The big problem with doing your own movement isn't moving on the x axis, its getting the y right.

    With that in mind maybe you could try something like disabling the regular controls, and setting up your own.

    Something like key d is down, player set x vector to +1.

  • You would probably have to make your own movement system rather than use the platform behavior.

  • The only other thing I can think of is that it might be because it's scaled.

    Also there are some differences between fullscreen and the no window fullscreen.

    Anyway the frame you are talking about is when it's drawn.

    I believe the tick is basically between frames.

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  • The ability to define expressions in the editor would be interesting.

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    Wow that did not translate well at all.

  • Request/suggestions.

    It would be nice to get a copy of a sprites spritesheet aside from when we export.

    This would have a few benefits:

    A. You could see how the sheet will look at export, and possible make some changes beforehand.

    B. You would have a template that can be used/ modified for other objects with the additional benefit of being easier to add as a spritestrip.

    Also, I don't know if it's been requested before, but a non easing lerp like expression would be nice to have.

    Just an linear interpolation with no ease in, or ease out. I've found a few formula's but they are barely worth the effort to implement in events.

    Likewise I would also request expressions for different types of easing.

    There is a tweening behavior from a third party, but what would be best is actual expressions.

    There are actually several libs for all of that including non easing. Just no idea if it can be made into expressions.

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  • Define frame.

    A frame happens every tick.

    Unless you think it's something else?

  • but your camera completely jerks. Like, I stop in place and the camera slowly shifts into place, and then, half a second after it's stopped, it clicks one more pixel! It's very distracting. Apparently you have pixel rounding on as well. It doesn't scroll to subpixels.

    And anyway even if yours did (it doesn't), I don't want mine to.

    Nope it's going to subpixels, and its why its snapping.

    Try putting round(lerp(()))

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newt

Member since 12 Nov, 2008

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