Make Human just got to 1.2
http://www.makehuman.org/
Should looping music continue into the next layout?
https://dl.dropboxusercontent.com/u/666 ... br228.capx
I would expect music started on a layout to stop when you go to the next layout, unless it was made global... which we no longer have a parameter for.
Now you must stop a tag in order to get the desired effect.
That seems somewhat backwards doesn't it?
I mean, globally looping music is not an expected feature, It's not used enough to warrant a work around.
Thats an ease of use issue, not a capability issue.
Dealing with formations, and even following a leader are very complex functions that can have many different solutions.
You have to create the logic for that yourself.
Instead of x+1, y+1, how about x+2, y+1, etc?
X+ random(2)......
We have one platform engine, shouldn't there be others?
Or as I've stated before, a bunch of behaviours that can work together.
It can't know all the tags.
If you want a way to silence everything try set silent.
It's so much more fun trying to figure out the mechanics of a game.
Plus I hate having to debug someone else's events.
Develop games in your browser. Powerful, performant & highly capable.
You use tags.
You can either:
A. Make a list of sounds that may be playing.
B. Make a loop of using tags that have been indexed. ex pause tag "mysound"&loopindex
angle(0,0, 100, 100)
Within reason, but that's what an ambiguous question gets.
They are all capable. The only thing that varies is the user's ability, and dedication.
That's just for data.
Sensitive information such as email, passwords etc.
It picks both variables, family, and instance, even though only the family is referenced.
That's what you call an undocumented "feature".
I wouldn't rely on it.
Member since 12 Nov, 2008