newt's Recent Forum Activity

  • Sounds like debugging/ optimizing as a service might be worth looking into.

    Forum based?

    Store integration?

  • Make an apk that opens a website in the same window.

    Tada.

    But yeah seriously we should all be gearing up to use it this way, and get rid of the apk mess completely.

    Then start beating Ios over the head do it the same way.

  • Thanks!

  • Arcitak on Kongregate.

    Lets say its a nonlinear shmup.

  • The conversion between the two formats should be trivial, and would likely have a converter from the start.

    Think about it, why would they change it so much that it would make converting the official plugs an ordeal?

    Then the image format is trivial as well, you don't even have to have an icon.

  • Today's blog post confirms that c2 plugins/addons will not be compatible with c3.

    C3 plugs use json, and C2 uses xml.

    It should be fairly easy to convert them.

    Same for ico's, just no idea of file type.

    Im guessing vector which will require a bitmap embed for a simple conversion.

    I think Inkscape still does this.

  • > I'm pretty sure C3 is going to be the best thing since the discovery of fire.

    >

    Burnt fingers.

    That's why children shouldn't play with matches.

  • Well I don't see where you set the collisions to stop when it's not on screen so it's going to be even worse at some point.

    Anyway, I have no idea how many objects you have on screen at any point in time so yeah that could slow it down a lot.

    Then you may have some other events that cause some issues because you have set collisions and platform behavior off.

    The ideal method would be to turn collisions on when you get to a certain zone once, and turn it off when you leave that zone to go to another.

  • What would be nice is a list to pick a common ratio, and then get a list of common dimensions for that.

  • Every tick

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  • event ->when enemy is on screen->enable platform and collisions

    event ->when enemy is on screen->enable platform and collisions

    event ->when enemy is on screen->enable platform and collisions

    event ->when enemy is on screen->enable platform and collisions

    event ->when enemy is on screen->enable platform and collisions

    event ->when enemy is on screen->enable platform and collisions

    event ->when enemy is on screen->enable platform and collisions

  • From one of the recent blogs

    https://www.scirra.com/blog/187/buildin ... onstruct-3

    "IAP & ad plugins

    We'll also provide brand-new IAP and ad plugins for iOS and Android, as well as building and maintaining the underlying Cordova plugins ourselves. This should minimise any difficulties with configuration or third-party libraries."

    The only problem I see there is that there are multiple ad networks.

    But yeah, monetisation has been a huge issue for all platforms. This helps mobile a lot, but desktop, and web still need some options.

    I kind of wonder if iap will ever be an option for self publishing for those.

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newt

Member since 12 Nov, 2008

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