QuaziGNRLnose's Recent Forum Activity

  • > In pixel art isometric though, instead of 0.53125, you would probably just use 0.5

    >

    in TRUE isometric images you would use 1, as isometric means all axis are equal, there's no "squashing" on any of them. Then again, most "isometric" art is not really isometric, as it does look a bit weird.

    In my system I allow an angle, so this factor starts at 1 but it will be set to the cosine of a view angle (press Q and W), and objects get repositioned accordingly (so at 90? it's ISO, at 60? its 0.5). It seems to go weird below 45, but that probably depends on the source art.

    Speaking of which, Deadeye, our stickmen shall do battle XD

    wooo Construct going ISO!

    mine allows 360 movement on the squashed grid, toward the mouse at the correct speed for any given angle, check it out

  • http://dl.dropbox.com/u/1010927/isometric%20engine3.cap

    platform movment!

    i need to implement your wonderful depth sorting into my engine

    also guys, remember if you want your stuff to move properly within the iso grid, you have to make movements across the Y axis 1/2 speed of the x axis movements and the trig gets complicated having to work on this flattened grid.

    i have that and jumping working here, but it uses simple depth sorting.

  • [quote:3olu5c3b]a more wibbly wobbly blob rather than a shaky quaky blob.

    but it's also more ***** plinky

  • http://dl.dropbox.com/u/1010927/furry%2 ... 0thing.cap

    yay for no springs attached (it wont work in newer versions so open it in 98.9 or else it just asplodes, hingeing doesnt seem to work the same in new vers)

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  • and its only gonna get better guys

  • very possible, and theres even a variety of ways to do it, you can use springs (which kinda freaks out)

    or you can make a closed loop of hinged objects and add force in the opposite direction than that of " the object to the average of all the 'loops' objects." (quotations because its kinda confusing)

    for a bouncy ball type blob this method works really well, and if you don't crush it beyond its center (which shouldn't be happening anyways) like with spring objects, it can crimp or invert.

    for meat cube type of things, springs are really the way to go.

  • revive potions are pretty buggy right now, and they dont revive in alot of cases. dav had to rush it out for the deadline, and with all the content and possibilities packed into it theres a lot of lower priority bugs that he didn't have time to fix. that worm one being one of them. the variable that attaches the collision box to a specific worm/fish ect isn't reset when the potion activates.

  • <img src="http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs264.snc1/9131_155525689007_597014007_3499628_7531721_n.jpg">

    I love Kangaroos

    Davo kissed kangaroo and gained +4 morale.

    Davo proceeded to get kicked REALLY REALLY REALLY hard in the stomach. -100hp

    Davo has died.

  • davio and i had been wanting to get on xbox live for ages, but sadly we only had dial up internet. one day, we thought "hmm why cant we go on with dial up?" well of course, dialup users cant easily do this because the cable cant connect to any router or anything, but we cleverly hacked it using the Ethernet port on our computer, and some network connections stuff.

    after alot of debugging we got xbl to load up VERY SLOWLY, i mean it took an hour to dload the menu for the 360 dashboard. so anyways, i needed to sign up for an account. loading the everything took so long, and eventually after all the sign up crap, its choose a nickname. so i try a name, it gets rejected after 30 minutes of confirmation, think of a new one, try again, same thing. i spend maybe 5 hours on this damn thing and get fed up, and start randomizing the hell out of things. i try another 6 times nothing. and then whoa, im really pissed so i choose three random things, and smash them together.

    in the end, i get left with Quazi GNRL nose, yea.

    i actually quite liked it tho, so i kept using it for stuff, and well it just stuck. i like the fact that i can quickly be referred to as Quazi, quaz, or wtv. they sound cool

  • i knew measuring camera distance was the way to go., are you calculating the distance to a 45 degree plane from the top edge? or to a point from the top edge? it seems the plane would work just fine, seeing as a 2.5d projection has no perspective, and therefore the view "frustum" would just be a box, if you know what i mean. it might solve some problems doing things this way.

    if you were doing this in iso, would you just sort from the closest corner, (bottom of top face) to the camera?

  • i opened this bitchy ass can of worms when i started work on my own iso game. its a real freaking pain.

    the only difficulty is getting sprites occupying the same space on the ground level, to sort correctly based on height. if one block exists things will go fine. if two exist, you can hack it so that any above thelower sprite go ontop, but if you add a whole bunch, it just starts getting too complex. y sorting works for objects when they dont share a space/dont cover up eachother. im probably just gonna hack it. yuck.

  • using this technique for my iso engine

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QuaziGNRLnose

Member since 2 Aug, 2008

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