deadeye's Recent Forum Activity

  • - [ADD] Rotate behavior (spin objects with acceleration)

    Thanks Ashley, this should be a useful addition.

    (Thanks to Doppel for pointing this out, I never noticed the Rotate behavior before )

  • I looked in your trailer, all I found was an empty bottle of scotch and a dead *******

  • I'll do one better.

    From now on, any solid wall that a game designer places outside the layout to keep objects in will be known as Stainsor's Wall.

    There, it's official.

  • i found it because i looked at a forum on TDC and saw ppl saying construct sucked, then i wanted to see what it was formyself and i thought i was dreaming it was so damn good (and that was at build 89 or something )

    Same here.

  • Sprite is over sprite

    set opacity-

    Sprite is not over sprite

    set opacity+

    using a sprite as pointer....

    Yep, this would work pretty good. Just make a tiny sprite and always set it to mousex, mousey.

  • Sweet looking update... downloading now

    Thanks, Team Scirra!

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  • Hmm, good question. I would think you would want to do this:

    <img src="http://willhostforfood.com/users/stainsor/screen.png">

    with "Enemy.Value('damage")" instead of "0" in the first action.

    Actually I guess you'd want it instead of "global('damage')" in the final action.

    But you can't choose Enemy, you can only choose individual sprites.

    You mean like this?

    <img src="http://i44.tinypic.com/21de8ea.png">

    And just to clarify, you can enter the family name into the expression editor (in other words, manually type in "Enemy.Value('damage')" )

  • If you want to give a shot at composing stuff yourself, you might want to check out this site:

    http://www.warbeats.com/Forums/tabid/59 ... fault.aspx

    The threads there have video tutorials posted in each one. They helped me a bunch. I didn't have a clue about music theory before watching them and now at least I have a rudimentary understanding.

    You should probably watch them in this order: Notes and Tones, Scales, Chords, Melody

  • http://wiki.blender.org/index.php/Reference/Hotkey_Map

    Back before Windows came out, there was an operating system, that was icon driven.

    When it first came out everybody thought there was no way that the thing would take off, every one assumed that dos would remain the standard.

    I am comparing this little analogy to the way Blender works, and the way it should work.

    Yes, and these are the hotkeys for Maya... and it has a crapload of them too, so I really don't see your point.

    It's not like either Maya or Blender (or any other program for that matter) force you to use the hotkeys, you could use the mouse on menus just fine. But if you do take the time to learn the hotkeys, you'll be five times faster than with just a mouse.

  • Ok, I'll say it then..... Blender sucks.

    Sure it can do everything, but who wants to learn a program that's completely keystroke driven?

    Huh? Learning the keyboard shortcuts for any program makes you much more productive. And Blender isn't any more keyboard driven than Maya... but if you don't learn the keys in Maya you're going to be a very slow modeler.

  • I know some like the pixel art style better, but really it's much faster for me to do the graphics this way. Sorry!

    Don't be sorry, I think that's cool . I'd like to see some high-res games made with Construct, not only because it looks sweet, but also to show people that Construct can do more than just pixelly stuff.

  • I think that if you correct outlines with 1px brush, it will look decent.

    Just add to what i wrote - i think you should stick with this style idea, but use 1px brush to draw outlines of envirement.

    I guess you really feel strongly about this, seeing as how you've posted it twice.

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deadeye

Member since 11 Nov, 2007

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