deadeye's Recent Forum Activity

  • This looks awesome

    Now I just need to get one of those bluetooth things for my computer...

  • Every time you post something I always say "it's awesome, I love it." Well I'm getting sick of saying "it's awesome, I love it" all the time. One of these days, you're going to make something crappy... and when that day comes I'll be there to savor every tear.

    Just kidding, it's awesome, I love it

  • So set it with an event.

  • Well, I wouldn't say "inspiration" really, but it did cross my mind

  • You'll need to code this with events.

    Perhaps you could put all of your tiles into one sprite animation with an animation speed of 0 so it doesn't play. Then you could create a series of events that uses a "For each" loop to check the sides of each tile to see if it's overlapping another tile. Then, based on which sides it has other tiles on, you set the tile to whatever animation frame it needs to be.

    You could do this once at the beginning of the layout, then just run the loop once again each time the tiles need to change.

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  • Awesome . Maybe an Offset setting? So you could do "Warp -> Set offset to ScrollX, ScrollY" That would do it I think. But then there would need to be a way to access effects that have been applied to layers (I don't currently see any way to do so). If the warp thing is updated then I won't need to worry about using a canvas at all.

    Anyway, this is just plain trippy :

    http://willhostforfood.com/files4/25246 ... yvilli.cap

  • Doesn't seem to work. If I do that and put Warp on the layer, it doesn't render the warp for some reason. If I put Warp on the Canvas, then when the screen scrolls it looks all fast-warpy anyway. If I stick the canvas on the same layer, and tell it to always set to ScrollX/ScrollY then it doesn't render the warp while the screen scrolls.

    Argh, I'm thinking there's no way do the Warp while scrolling without getting that speed-up effect

  • Actually, for what I need it for... nope. I need "Paste layer."

    When you put the Warp effect on a layer like I did, then when you scroll it looks like it's warping faster because the "warp field" or whatever doesn't move. So I need a canvas on a layer that doesn't scroll, then I paste the guts into the canvas, and put the warp effect on just the canvas.

  • It's wiggly!

    That's really cool looking. You should team up with someone who knows C++ and help them write your IK stuff into a behavior

  • Just a quick test of the graphical effect I'm planning for a little game:

    http://willhostforfood.com/users/deadey ... 20test.cap

    I need a new Canvas feature though, and I'm hoping someone can help me out? "Paste layer" is what I'm looking for. Unless someone can think of an easy way to paste everything on a layer at once...

  • That's really cool

  • First off, your ship wobbles slightly when you rotate it, and that makes the screen scroll very slightly. The hotspot on your ship is off center, if you center it it won't wobble any more.

    Second, your Tiled Background textures aren't a power of 2 square. You should go for a texture that's 128x128, 256x256, 512x512, etc. Since they're not sized properly they don't tile properly when the screen scrolls, as it does ever so slightly because your ship wobbles.

    Fix those two things and the flickering will stop. Well... okay, it didn't completely stop 100% for me, but it helped quite a lot. There's still a little hint of a flicker every now and then, but it's not bad, and hardly noticeable unless you're looking for it. Ashley has said there's still work to be done on the Tiled BG so maybe that will help.

    Or you could set your filtering to Point and it goes away completely. Since you have such a hi-res game it still looks good with point filtering, imo.

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deadeye

Member since 11 Nov, 2007

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