deadeye's Recent Forum Activity

  • Ooh... it's up to 40%

  • From the changelog it looks like you guys have done a really awesome job. Downloading now... I can't wait to try this out

    Argh! only 35%!

  • object.Count

    You can use object.Count as an expression. To get to it in the object pane of the event window, double-click the object, and under Misc there will be "Get the number of objects." Or just type in object.Count (replacing "object" with whatever the name of your object is, of course).

    For instance:

    + System: Compare: object.Count is Less than 5
      -> Do stuff
    [/code:3p3uveo1]
    
    or
    
    [code:3p3uveo1]
    + Some condition
      -> Object: Set speed to object.Count*5068
    [/code:3p3uveo1]
    
    or
    
    [code:3p3uveo1]
    + Always
       -> Set text.Text to object.Count
    [/code:3p3uveo1]
  • By... dragging it to the top?

    In other words...

    It seems that you can't highlight an event in the events list and change its position in the list by dragging and dropping to a new position either up or down.

    ...yes you can. Grab it by the little tab thingy on the left.

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  • I know everyone here has experiments and such that they've made that don't necessarily warrant their own thread, so... now there's a thread!

    Let's see some cool/interesting/weird effects you've made. Never finished them? Well, now's the time! Polish them up, make them look good, and post them here.

    Screenshots too, please

    I'll start:

    <img src="http://i41.tinypic.com/33xzbcp.png">

    download: burst.cap

    It's a swarm of glowing... uh, things. Click and hold to collect the swarm, release to make it blow up

  • Concerning 'Set Image Offset', there doesn't seem to be a way to compare the current offset in the event editor, so I can't make it continuously scroll.

    You're not trying hard enough . There is always a way.

    http://dl.getdropbox.com/u/529356/starscroll.cap

    You give the tiles a private variable, add to it over time, and set the offset to the value of the variable. It only takes one event.

    Hope this helps

  • For RPGs? I don't know... I typed in 'sword' and it returned keys... What am I supposed to do, slash enemies with keys?

    Argh, I hated Kingdom Hearts!

  • A screen resolution of 1280x1024 will cause most graphics cards to process effects as though it were a texture of 2048x2048... which chokes my graphics card to death. I was getting about 4fps, yay.

    Anyway, I run my desktop at 1280x1024, so having a window the size of my screen is a bit much . It would probably run a bit better at fullscreen, though. I didn't try. Then again, I suppose I'm not he target audience for your game.

    One tip, though: your ground texture (and the bumpmap that goes with it) are twice the size that they need to be. The images are 512x512, but the repeating tile within the texture is only 256x256 in size. You can cut the image in half both in x and y and it will still tile normally, and save yourself 16 times the VRAM and four times the GPU processing time on your bumpmap. Just a heads up.

    Oh, and putting 3 different blur shaders on a blank image isn't going to do anything but waste GPU time.

    And if you want to make the light not so white-looking, try changing the color filter in the object properties to something more rosy-tan-ish colored to match the floor.

  • I erased the image of the light because I want it to be clear. Instead, I have a second layer on top that is black with the image for the light (that layer is set on multiply plus).

    Well, that image needs to be there for the shadows to work properly.

    The reason I do it this way is because the 3D boxes become see through when the light is in a layer above them or in front of them in the objects bar.

    I don't know what you mean they become see-through. I replaced the light gradient image and tested it and it's working fine.

    http://dl.getdropbox.com/u/529356/lights.cap

    I had to remove a bunch of shaders and resize the the window, though. Apparently you're making this on a supercomputer? Yikes.

  • You don't have to use lerp. You could move the scroller however you want. You could also zoom in a different manner if you wish. This is just one way of doing it, to show that it can be done.

  • Here you go

    http://dl.getdropbox.com/u/529356/catan ... riends.cap

    Doesn't seem to work. It just zooms towards the center rather than the object.

    Set the layout properties to Unbounded Scrolling.

  • Here's my wallpaper on my 3 boxes:

    Hi there

    Your post contained spam advertisement links for a wallpaper site, so I did you a favor and removed them. I'm sure it was a simple mistake on your part.

    Since the images were hotlinked to the same site, I did you a favor and uploaded them to TinyPic. Wouldn't want to waste that site's bandwidth now, would we? I'm so thoughtful.

    I also went ahead and removed the questionable images of nekkid women butts... again, a simple mistake to make. You can thank me later.

    You're welcome to stay and try out Construct if you like. That is, if you have a computer that runs Windows.

    Oh, and don't post any more spam, thanks in advance

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deadeye

Member since 11 Nov, 2007

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