deadeye's Recent Forum Activity

  • You could use the family picking trick for that, I think.

    Put all Sprites into Foo Family. Then do like so:

    + Sprite distance(Sprite.X, Sprite.Y, Foo.X, Foo.Y) is less than whatever
        -> Move Sprite away from Foo
    [/code:ibzrmbk7]
    
    

    Wouldn't overlapping at offset work?

    How so?

  • "For Each" is a loop. Think of your events like so:

    1. Top of event sheet
    
    2. Do some stuff
    
    3a. Loop fifty times                  <--- this is your For Each
        3b.  Do stuff fifty times
        3c.  Go back to 3a fifty times
    
    4. Do some more stuff
    
    5. Go back to Top of event sheet
    [/code:26vsc4mx]
    
    The event sheet is read from top to bottom, and then starts over again.  Since the whole event sheet itself is a loop, then the For Each is basically a loop within a loop.  As Aeal said, barring any other conditions, a For Each loop will trigger each time Construct reaches it in the order of events.
  • You're telling Construct to activate the group named "Double Jump," but you have no group named Double Jump. It's just some regular events that aren't in a group. To add a group, do like so:

    <img src="http://i30.tinypic.com/2qiv1bt.png">

    Enter the name for your group. And since you want your group to be disabled by default, be sure to check the box:

    <img src="http://i31.tinypic.com/2yzais1.png">

    Now that your group is made, drag all the events that you want in your group into the group:

    <img src="http://i29.tinypic.com/sbk8yg.png">

    Also, the default value for your global "doublejump" variable is 1. That's not going to work. You want the group to activate when it becomes 1... so if it starts at 1 then you're going to activate your group right off the bat. You need to change this to 0:

    <img src="http://i28.tinypic.com/315fvwi.png">

    And after all that it will work fine.

  • Is this random generation? Do you need a specific number of trees for some reason?

    Why not just run a quick check after placing trees that destroys any trees that are over water?

  • At least Soldjahboy has played Braid...i bet no other black rappers have

    What about white rappers?

    Or black astronauts?

    Or hispanic insurance agents?

  • Topic moved to OT.

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  • That's awesome . I've spent way too much time playing with your absorb.cap.

    In fact, looking at your absorb.cap I've been inspired to finish the microbe-shooter I started a long time ago. This plugin would be just about perfect for the enemy movement.

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  • I hate trackers after bug tracker didnt like my size bug size of cap was 550kt so no someone else can post every bug and feature Im interested in.

    NO.

    Make a smaller .cap to post your bugs, or host them somewhere else and post a link in your bug report.

  • What exactly are you trying to do, alspal? Is this a level builder type thing?

    Perhaps if you let us in on the effect you're going for, someone could come up with a working solution.

  • I know! I was just pulling your leg

  • Aside from the obvious "it's too hard " reply (which it is... I had to read the SA thread before I knew how to wall jump) I will say that the graphics and music were awesome. I loved the hand-drawn cutout style.

    Good luck in the compo

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deadeye

Member since 11 Nov, 2007

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