alastair's Recent Forum Activity

  • Can see the full list ranked here:

    github.com/Scirra/Construct-feature-requests/issues

    (You can affect the ranking by clicking 👍 if you want to see certain features!)

    Currently these are the most popular features the community wants to see:

    1. Clipping Mask
    2. Custom Actions: Return Type (variable) — "custom expressions"
    3. Dark theme: change highlight color
    4. Store installed addons in user account
    5. Allow addons to render into webgl2 context (_not_ to C3 canvas)
    6. (SDK V2) Get paired instance instance image
    7. Allow import custom 3D Models (GLB/GLTF)
    8. Specify origin point position when creating new frames
    9. texelSize shader uniform
    10. Editor setting: snap to pixel

    Most of these great requests are about to expire.

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  • Rable I haven't released anything on Steam with it yet so I'm not sure. I'm still early in my current project.

    but from discord I saw this quote from skymen:

    Our game works really well on all platforms including Steamdeck and it builds and uploads at the click of a button

    or could ask armaldio who made Pipelab.

    It does still say it's in Beta though, so maybe he'll talk more about it publicly when it's not beta?

    You can also see the Pipelab addon page here, and see what kind of features it supports currently:

    construct.net/en/make-games/addons/1415/pipelab/aces

  • Nice discovery! Hope it can get fixed

  • Have you tried electron/Pipelab? It's free to export with and works with Steam.

    This recent C3 Steam game uses it: store.steampowered.com/app/2225960/Noobs_Are_Coming

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  • There's also the Pipelab export option, which is meant to be good

    pipelab.app

  • Wonder why it crashes for you. What sort of browser/device you have? Do you have browser extensions?

  • Have you looked at the example browser in C3? You can search Dictionary in that. Not sure if those help.

    I'm not sure what approach you're wanting for the shop. What you want to look like.

    Because you could also use Arrays for this kind of thing.

    It may be helpful to use the array/dictionary editor, then load that file into your object with Ajax plugin. If you're not doing that already. So that you can have a list of all your items data.

    Like, what kind of ID do you want? You could use numbers or words.

    And what values do you want attached to the items?

    If you're just wanting an ID as a number, and then the value of the id being the name. Then you could just use an array.

    e.g. 0 = sword, 1 = shield, 2 = helmet

    Then if you're looking to have text to set the name of an item. Then you could have an action that "set text" to: array.at(1), which would show the name "shield"

  • is it an issue with event 13?

    It looks like they're suppose to jump up after jumping on top of an enemy. Does it at least work on one of them?

  • thanks guys for the thoughts!

    I've done some experimentation, found that I can record data every frame at 60fps (every "1/60" seconds). Putting the player position, animation & frame, and scrolling position, into a string.

    And in 25 minutes it only uses 1mb (compressed).

    Which seems like it will hopefully be small enough. And it has the upside of being accurate and smooth at various framerates.

    Although, I now need to record enemies and all the bullets. But if the enemies are on set paths and the bullets are linear, maybe I could just record when they're created & destroyed.

  • Feels like clicking somewhere else should hide the pin too?

    Because it means you no longer have focus on it.

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alastair

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Member since 14 Jul, 2007

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