Fantastic, is it possible to adjust the blur length or something? as in make it blur a larger amount?
The "input system" object might help.
scirra.com/forum/plugin-input-system-v096b-21-03-2011-keyb-mouse-joy_topic40990.html
hat's the principle for the selection of instances using events?
Go to the wiki to understand how picking instances works: sourceforge.net/apps/mediawiki/construct/index.php
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Is it possible to add the ability to turn v-sync on or off during runtime?
I'd like players to have the option between screen tearing or input delay.
Works for me, I'm not sure if its just an illusion but I get a little higher in unlimited with my game now.
Are you able to isolate which plugin? Input system or spritefont? Or is it both?
Thanks!
tulamide, I don't understand why you did what you did when you set the 'angle' variable to:
".Angle < 'cone' / 2 ? .Angle + 360 : .Angle"
Isn't ".Angle + 360" and ".Angle" the same angle anyway?
Thanks I'll look into it.
Is there an easy way to make my own Line of sight thing then? (doesn't seem to work well with angled objects, especially isometric tiles)
Thanks, that works well. Pity you have to use "for each" though, with hundreds of tiles it slows it down a bit.
Member since 14 Jul, 2007