Ashley's Recent Forum Activity

  • There is no .capx and none of the fields in the template are present and filled out. As per the bug report guidelines, these kinds of reports are not actionable.

  • That is what the free edition exists for. We can't put everything in the free edition, otherwise there is no reason for license sales and then we can't run the business!

  • Closing, please follow the bug report guidelines. It would also be useful to describe precisely what you mean by "corrupted" audio.

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  • If it were possible to work around the limitation by simulating touches, we would have done that already. Unfortunately it's not possible.

    You should be able to play sounds at any time after the first touch. Only music can't play until the next touch after it's started. There's really nothing that can be done about it, it's a stupid limitation in both Safari and Chrome for Android. If you categorise the audio as a sound instead, it can play any time after the first touch, but then that fully decompresses the entire track in to memory which is pretty wasteful, whereas music can stream. So the restriction is completely pointless and encourages wasteful workarounds, but browser makers won't seem to budge on this.

    TBH I would just ignore the limitation and let the engine do its workaround where music starts on the next touch after playing. You don't really need any "touch to continue" screens, it just won't start music playback until the user touches the screen, and if they're doing that a lot in your game hopefully they won't notice.

  • Hmm, it wouldn't surprise me if Google changed the IAP support since we added it. I don't think it ever got any real testing anyway. I'll see if I can review it for the next build.

  • It is absolutely not an NPAPI plugin. Construct 2 does not use plugins at all (the whole point is it being HTML5 without needing plugins). So maybe their malware detection falsely triggered, or they think you're violating some policy.

  • We fixed some bugs for Firefox multiplayer compatibility in the latest releases. Check you're using r216 or newer.

  • If it doesn't work out of the box, it's broken, and it's not our job to fix it. Why not report it to the developers of the library? I've really had a terrible time with trying to fix other people's stuff, such as spending exasperated days wasting time over terrible CocoonJS bugs back when we supported that, and it ends up killing all productivity. It's far too costly to spend time on that when we still have a lot of work to do on Construct 3 and simultaneously maintaining Construct 2, especially when Apple are probably already working on a well-tested officially supported version of WebRTC. So please don't ask me to get involved with fixing someone else's library.

  • In case you missed it, the Scirra Store now accepts plugins, behaviors and effects:

    https://www.scirra.com/store/construct2-addons

  • No, I do not want to get dragged in to debugging somebody else's poor-quality non-standards-compliant WebRTC code.

  • There is already a WebSocket plugin in Construct 2: https://www.scirra.com/manual/153/websocket

    Use the "Send text" action to send data to the server. To send data from the server to the client, you need to program a WebSocket server yourself.

  • Ah, got it. It's stupid that Firefox throws exceptions there, it will break lots of sites when it could just pretend it worked and then throw away the storage. Anyway, I've exception-proofed the storage for the next build.

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Ashley

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