Ashley's Recent Forum Activity

  • It's not our problem if a screen recorder doesn't work. It's obviously a bug in the screen recorder app. I don't know what else to say. It's unreasonable to expect us to fix problems in other people's software.

    Imagine if I made a microphone that could record most things, but not the sound of birds singing. Obviously I need to fix the microphone. It is crazy to suggest the birds are singing wrong.

  • As ever, this will be at least ten times easier to fix if you can provide a minimal .capx that demonstrates the problem right away. I can still look in to this without that, but it can end up semi-impossible to do anything useful with large projects.

  • Closing, see the bug report guidelines and note that if the sine behavior is controlling the size then it will override other changes to the size (and mirror/flip are implemented as set negative width/height).

  • It's true that XDK is not the only one build system we can use, but it's - if I'm not mistaken - the only one officially supported at the moment?

    No, we always have, and still do, support PhoneGap Build. I actually prefer it myself because it's simpler than the XDK - just upload a zip and download an .ipa/.apk back - but for some reason it doesn't seem to have gained the same popularity as the XDK (guess because the free version is limited to 1 app, but you can replace it with different ones!)

    Canvas+ was never a real browser engine, and we dropped it as part of dropping support for the non-browser engines which were always incredibly painful to work with. Ludei have other platforms which are based on browser engines now.

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    Godot's visual scripting appears to be one of those 2D flowchart type systems, which are very different to events. They also quickly turn in to a mess, which they seem to have already noticed themselves

  • Closing as not a bug.

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  • I think the screen recorders are fine ane Construct 2 is the problem.

    I don't understand at all why you would think that. If a program's stated purpose is to record an app, and it doesn't work with a certain kind of app, then that is the program failing to fulfil its stated purpose. It doesn't mean it is wrong to be a certain kind of app.

    Not to mention there could be dozens of screen recorders out there that all work differently. Which is more sensible: we modify our software to work with all possible screen recorders (which may be impossible, if two happen to work in opposite ways), or should screen recording software make sure they actually work with all apps?

  • Those conditions only worked with AppCache and so would not work with the browsers which use Service Worker, i.e. Chrome and Firefox (so a lot of the market).

    I want to add support back for checking for those conditions with the new Service Worker system, but it's tricky and it's hard to guarantee they'll work identically to how they did before, so they're deprecated for the time being. I think it is most likely new triggers will be added in future.

  • It doesn't sound like they have any immediate plans to drop support, but I asked Paul to clarify.

    Even if the XDK completely shut down, there's always PhoneGap Build and other build services. It is not and has never been the only build system you can use.

  • The spritefont object is designed to represent a single font, and this basically comes down to two things: representing multiple fonts in the same object, and then effectively a rich-text engine to be able to display multiple font styles within the same text run.

    Both are pretty complicated features to add, and I'm a bit sceptical of the design. For example I think it would be better to leave a spritefont as representing just one font, but then have a way to merge different spritefont objects in the same run of text. But then you still need some kind of markup and parser to specify where you want which font styles...

  • I think if the cone is 0 to 360 then it just extends the crossfade area to the full circle.

    I'm not sure exactly what would be drawn to represent sounds - in your example, at what radius do you draw the circles? The sounds gradually reduce to the minimum volume over what's often a very long range, and even then they continue at the minimum volume, so it seems kind of arbitrary to pick any particular range to draw a circle at.

  • The biggest problem with Android performance is GPU blacklisting - the drivers are buggy or unstable and so the browsers revert to software rendering, which can really tank performance. The best way to check for that is open Chrome and visit chrome://gpu and see what the status at the top is. WebGL should say it's hardware accelerated in green. If WebGL and canvas2d both say software rendered, you probably can't get good performance on that device. (Most modern devices are fine though, this is typically only older phones)

    If both are hardware accelerated, then you simply must make measurements otherwise you are shooting in the dark. If the CPU usage is high, try running C2's profiler in debug mode and it will tell you roughly where your CPU usage is going. If the CPU usage is low but it's still slow, the graphics are too intense.

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Ashley

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