Ashley's Recent Forum Activity

  • Ah, right. It looks like you can just press "ignore" and the project still works. I removed the message from the next build so it doesn't appear.

  • Closing as won't fix - you should not use animated Physics objects. The Physics behavior treats a change of frame as destroying the physics body and teleporting a new one in its place (to take in to account changing collision poly, size, origin etc). Therefore animating objects keeps destroying the physics body you're applying force to.

    The workaround is to use a non-animated invisible physics body and then place the animating spite on top.

    I think that's not mentioned in the documentation, so I should probably add that somewhere...

  • I can't reproduce any issue on Windows 10 64-bit with an nVidia GTX 1070 - it looks like this, which AFAICT is correct: https://dl.dropboxusercontent.com/u/15217362/9patchrendering.png

    It never changes as I scroll/zoom around.

    Graphics drivers are total garbage and I definitely can believe that two vendor's drivers are broken. Graphics vendors optimise like mad for the latest AAA game releases, and they often break less used apps. It is entirely plausible that both vendors made some optimisation for a recent game that breaks C2.

    It could be an issue with C2 itself, but there are two points against that:

    1) I should be able to reproduce it in my copy of C2, but I cant, suggesting the C2 code can work at least sometimes, and

    2) it ought to reproduce in both the 32-bit and 64-bit versions identically if it's a logic problem with C2's code, since we compile the same source code for both builds.

    So this seems like it could be some kind of 64-bit driver issue, but I have to admit, I'm not sure. These kinds of problems are notoriously borderline-impossible to solve. We've had a bunch of them in the past. At least this isn't a serious one - we've had "C2 crashes on startup on all Radeon cards of this model" in the past...

  • Fullscreen mode 'off' isn't actually supported in NW.js mode - you're supposed to use letterbox scale (or letterbox integer scale for pixel art games). Closing as wont fix - if you have any issues that prevent you using those modes, please report them separately. Note NW.js has fixed an issue where the window did not always appear at the correct size in 0.18.0+ so make sure NW.js is up-to-date.

  • I'm not sure exactly what you're reporting here. When you say "not triggering the event properly", which of the 11 events are you referring to? What exactly are you expecting to happen and what do you observe instead?

  • Thanks, should be fixed in next build.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm not sure exactly what you're reporting here, it seems to work identically in Chrome and NW.js 0.19.2, and it appears to be working correctly. I'm only testing with mouse input though. It sounds like you're reporting that the box should not be destroyed when you end a touch, but your events destroy the box when the touch ends, so it seems you intended that.

    Please always go in to as much detail as possible in bug reports to avoid confusion like this.

  • Thanks, should be fixed in the next build.

  • Thanks, should be fixed in next build.

  • Thanks, should be fixed in the next build. The workaround is just to turn off rotation in the 8 direction behavior - it's trying to rotate 9 patch which is not a rotatable object.

  • Just use an inverted "cursor is over" event to put them back. That's effectively a picking 'else' condition.

  • The .capx uses a third-party addon 'Trace' so closing, please see the bug report requirements. It is always useful if you can produce a minimal .capx with nothing else in it other than demonstrating the issue.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,776,512 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs