You're worrying over nothing. There is nothing here to suggest any performance problems.
The screenshot you posted shows it swapping texture between draw calls, which is normal. After you export - or in C3's preview mode, which uses in-editor spritesheeting - a great deal of those texture calls will disappear, as it combines most of the images on to just a few spritesheet textures. So that particular case is unique to preview mode in C2, and does not happen after export or in C3 at all.
Based on the fact very few people have ever noticed a performance difference between preview and export in C2, I'd say the overhead doesn't matter anyway.