Ashley's Recent Forum Activity

  • OK, but the solution to that is better documentation, not enabling compatibility nightmares through copy-pasting official addons wholesale. It's a fair point that the C2 runtime is not well documented and it's definitely something we'll be looking at improving for the C3 runtime. The C2 runtime has a very ad-hoc design and as a result largely lacks formal APIs which is part of the problem. Also the old C2 code is already out there and there's no point trying to put that genie back in the bottle. So for C3 we're trying to move to a better approach. We want to keep the official addons closed to avoid the associated compatibility nightmares, but we will compensate by making sure the C3 runtime has much better documentation.

  • The SDK download does come with some samples. Are there any new samples you think would be useful to include? What exactly is it you're trying to do?

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  • Please make sure any issues are filed here to ensure they are investigated: https://github.com/Scirra/Construct-3-bugs/issues

  • I've not seen any other issues like this, but if you can reproduce it, it'd be great if you could file an issue with repro steps and we'll look in to it. If it depends on a large project you should just be able to stuff a new project with dummy content so you don't have to share the original project.

    Also, have you tried Firefox/Edge/Safari? If they're not affected that would point to the issue being in Chrome. We might be able to then file an issue with Google about that. They already fixed some memory issues that we reported before, so they seem to be fairly amenable to such reports. If other browsers are affected, I guess there might be something in our code we need to look at!

  • I saw it, but I just thought that it doesn't work with new versions of nw.js...

    No, it's the other way round - you have to do it with the newer versions of NW.js. It's the older versions that don't need that.

  • Does this post help?

  • Downscaling "high" does make spritesheets quite a bit larger, but that also means images can end up in a different arrangement across spritesheets. That could actually result in fewer spritesheets being loaded in some cases, basically by luck.

    Downscaling "low" does not make any effort to improve the quality of downscaled images, so if you see a poor result when downscaling an image, that shouldn't be surprising.

  • I just checked the manifest URL and it looked like it accidentally wasn't relative, which would point it at the root editor.construct.net instead of the current URL. I tweaked it for the next release, hopefully that will fix it.

  • It's this bug. We should have a patch for it out tomorrow.

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    Update 26th February 2018: Greenworks plugin now on the addon exchange + update for NW.js 0.26.6

    Since the launch of the addon exchange, we are now distributing the Greenworks plugin on there instead of here in the forum.

    It would be inconvenient to bundle the Greenworks plugin with Construct itself, since each Greenworks plugin version is tied to specific NW.js and Steamworks SDK versions. However the addon exchange provides the perfect venue to provide a list of releases and some addon-specific documentation.

    From now on, find the Greenworks plugin at this URL: https://www.construct.net/construct-2/addons/83/greenworks

    We have also updated the Greenworks plugin for NW.js 0.26.6 using the Steamworks SDK 1.41. This version is only available on the addon exchange. Note that we have made a special release of NW.js 0.26.6 to work with this Greenworks version. (Previously we had only released 0.26.0 and 0.27.0. Remember you must match the version required by the plugin.)

    In addition to that, we also have released the Greenworks plugin for Construct 3 also on the addon exchange here: https://www.construct.net/make-games/addons/84/greenworks

    This was a long time coming! From now on this forum thread shouldn't be necessary. All future updates for both C2 and C3 will be published to the addon exchange.

  • The Greenworks plugin for Construct 3 is now available on the addon exchange here:

    https://www.construct.net/make-games/addons/84/greenworks

    Please see the documentation tab for more information on how to use it. (The steps after export are the same as with C2 in case you used it there.)

  • This should be fixed as of r254. As mentioned it probably doesn't help on Firefox for Android, but AFAIK there's no clear way to detect compatibility touch events in Firefox. Besides the vast majority of Android browsing is done with the Chromium engine which the fix does work for, so it should resolve the issue in the vast majority of cases.

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Ashley

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