The button object is a window control intended for applications. I guess what you want is a kind of "Button Sprite" object, which would be fairly useful. I'll put one together quickly if nobody else has by 1.0 if I have time.
You mean 'Fullscreen mode' in application properties?
Yeah its planned and we have a bit of code for it, but it's fallen on the backburner. It's in our long-term plans.
David's right - you can always use Sprites for custom particle effects, for the full works with collisions and effects and all. We're in danger of reinventing the wheel if we add too many sprite features to the particles object.
Great slo-mo example! Nice use of motion blur too! (Put it on V-synced 10x if your graphics card can handle it)
Develop games in your browser. Powerful, performant & highly capable.
If you want to save and load the entire state of the game, you can use the save/load to disk action in the System object.
Actually, for ball behavior, all you need to set the X and Y components are:
Set angle of motion to angle(0,0,x,y)
Set speed to distance(0,0,x,y)
Do you think I should add special actions?
Yeah, the new physics engine has a few bugs. We'll try have them sorted for the next build.
I'll add that to the ball behavior quickly...
I think with knocking players back according to damage, you can't just work out the exact correct ratio. It's the kind of thing you just tweak until it looks/plays right.
How are you using Erase? You need at least two layers, and the top one should have "Force own texture" enabled, with an object with Erase on it. It'll cut a hole down to the layer below. I've got a PS 3.0 card and it works fine for me.
Can you upload .cap files demonstrating each of these 3 problems reliably?
I think it'd be difficult to add crash checks all over Construct at this stage, and there's a link to Report a Bug on the Home ribbon page, so I think we'll have to leave it for now...
Member since 21 May, 2007
The official blog for all things Construct and Scirra run by our employees!
Wider technology issues from Ashley's perspective.