Ashley's Recent Forum Activity

  • I haven't noticed any issues with sounds clicking or popping at all. Can someone post a .cap? I guess if you don't autoplay and play sounds on fixed channels (which is a bad idea), you'll interrupt playing samples which could click.

  • If any of you have your own sites or other forums where you can (politely) suggest the possibility of nominating Construct, that might be cool

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  • To rotate an object A degrees around point P:

    Set 'distance' to distance(Object.X, Object.Y, P.X, P.Y)

    Set 'angle' to angle(Object.X, Object.Y, P.X, P.Y)

    Set X to P.X + cos(angle + A) * distance

    Set Y to P.Y + sin(angle + A) * distance

    Haven't checked that but I think it's right...

  • ...

    Hehehe, from my experience, software is never done, or it at least takes you much longer than you ever anticipate... Construct has probably been due to reach 1.0 by Christmas every year since 2007, and even when we do reach 1.0, that's far from the end! It's only just the beginning...

  • Repeat is just a very simple version of For. You can nest For's and still get the current index of the outside loop - because it has a name, so you can do LoopIndex("parent loop name") - but if you nest Repeat conditions, it's impossible to retrieve the index of the outside loop.

    The main reasons it exists are clarity ('Repeat 100 times' in some cases is clearer than 'For "i" from 1 to 100'), and for learning Construct. I've seen a number of new users struggle with the concept of loops in the past, and 'Repeat' is a very simple condition to explain and understand. Once they grasp that, it is much easier to explain a For loop (and other loops) in terms of a Repeat loop.

  • Not sure whats going on here. Looks like a bug, better submit it.

  • That doesn't explain anything. Why don't they release some screenshots now, to prove they're not vapourware? It doesn't even have to be of a specific game. It could just be the UI.

  • I've seen the bug report, but this still sounds like a bug in your plugin. Even if it crashed in Construct it could easily be a bug in your plugin, eg. if your plugin calls a runtime function which crashes because you called it wrong, the crash will occur in the runtime, but will have been caused by your plugin further up the call stack. It's still possible to cause the runtime to crash even if the plugin isn't in the call stack with a badly written plugin. Maybe if you attach the source code to the bug report I can take a look.

  • Looks like a bug, best submit it to the tracker.

  • Well, there might just be way more popular other projects out there. I think it might be a bit of a long shot to try make the top ten, but hey... you never know

  • Turned out to be superfetch. I should have realized why it was only happening for this .cap - it's huge, and therefore needs to kick a lot of the stuff that's been pre-cached out of ram, then Vista promptly loads a whole bunch of stuff back into ram again. Man, it's really lousy at guessing what I'm going to work with. :/

    Wow, I was gonna say - if it's 5 sec after then the application has certainly quit and the operating system must be doing it. Yes, it does sound like really dumb caching, I'm not sure if there's anything I can do about it. The runtime doesn't do anything particularly surprising. It does load DLLs from temporary files which might confuse the superfetch cacher, but it deletes them after the app quits, and there's no other way to load a DLL - it must be on disk.

  • The 'set colour filter' action should do that.

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Ashley

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