Ashley's Recent Forum Activity

  • As I said before, we have no plans to sell any version of Construct, and intend to continue giving it away for free.

  • It's been in the documentation for a while!

  • FYI Construct converts all your graphics to 32-bit ARGB, so even if you do use 8 bit/low colour graphics, it gives you no memory or performance advantage because they're still loaded as 32-bit ARGB.

  • Not for a while, I wouldn't make plans just yet...

  • I just checked their web site. Their looking for new project leader.

    So their site is largely empty, they've barely got any code, and their lead guy just quit. They're gonna have to try harder than that to be a serious player.

    I'm pretty skeptical of this whole project, their site navigation looks like it was directly lifted from scirra.com and their project seems very similar in spirit to Construct. What's the story here? Are these ex-Constructors?

  • Then something else in your .cap is causing the problem. Back it up and strip everything away until you have an empty .cap with just the problem. If it stops doing it half way through removing everything, one of the last things you deleted was causing the problem.

  • I know it might be annoying but so far it seems to have stemmed the flow of spambots - so if you don't mind typing in one word from time to time - it's saving us a lot of clean-up work to prevent spambots overrunning the forum!

  • Most hosting accounts can give you detailed statistics about hits and visits for pages and files. If you don't have access to that, though, you can probably use a little PHP/ASP redirect page that increments a counter then forwards to the file. That can cause problems for submitting your file to other sites, though, which sometimes require a direct link to the file.

  • A company approaches you -the developers- to buy and use (with or without you in the development team) Construct, resulting in a non-free Construct.

    Is this situation realistic/what the developers would choose for?

    I don't think this is actually a realistic situation. For a commercial company to buy out a GPL program like Construct is pretty tricky: the source code and binaries are currently freely available on the internet, so if a company commercially adopted Construct, there's no immediate incentive for any users to pay until enough work has been done to improve it to make purchase worthwhile. This is probably too big a barrier for any companies to overcome (except the really big guys, who wouldn't bat an eyelid at a project this size).

    Still, if it did happen, personally I would insist us developers are still on the team. Things like the object picking algorithms that power the event engine are so complex I doubt any other developers would be able to sensibly expand on it without our help.

    Currently, their whole business model is based on donations I guess

    We're not a business, hence we don't have a business model! Donations are there simply to support the project/developers, it's not part of our "business". We haven't got any plans right now to become a business either. While in theory we could go commercial, we face the same problems as above (overcoming the freely available branch) as well as being obliged to provide customer support, regular updates, put up with pissed off users who want their particular bug fixed, etc etc etc. So right now we haven't got any plans to go commercial ever. Free for now!

  • Probably not. XAudio2 just very simply calls on Windows Media Player's engine (Directshow) to play the file, so I guess either the MP3s are exported wrong or there's something special about WMP. If you're playing sound effects though, don't use the Play Music action - use the channel actions, it's faster and supports mixing. You can't play MP3s on channels though, so converting them to WAV is a good idea (and isn't that big a deal if they're short sound effects).

  • I tried it too and you're right, it doesn't appear to play in XAudio2. I'm not sure why. Do you know how the file was exported or created?

    I'm not sure but I think the file's header information might be wrong: it says it's 160kbps, but the MP3 codec seems to think it's 107kbps. My best guess is WMP has better error correction and can figure out what the file really is from its misleading header, but XAudio2 can't. It happens in the audio engine so there's nothing I can do about it, but I think this is because the file's data is wrong. Maybe converting it or finding a program that can repair it somehow could fix the file.

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Ashley

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