Ashley's Recent Forum Activity

  • Actually, I don't think you could make much with the application runtime, at least not without a bunch of more useful plugins aimed at the app runtime.

    I think it's one of those features which didn't work out quite as we planned - I don't think many people use it, and it hasn't had much development time, it was kind of rushed. So maybe in the next version it'll either be dropped, or expanded on to make it more useful.

  • youtube.com/watch

    That little bit of zooming at the start is classy.

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  • For the record, while it may be possible via events, it could be easier. So further built-in controls in this area would be useful.

  • Yeah, copy to text has some problems. I'll see if I can have a quick look over it.

  • The important thing in Construct is that it's hardware accelerated, so you're more likely to run out of memory on the graphics card (VRAM) when it fills up with textures. Construct has options to control the loading and unloading of textures on a layout-by-layout basis, so as long as you're careful and don't import large, 100-frame animations, you should be fine. I've spent some time trying to make the runtime as efficient as possible, so it shouldn't waste memory or CPU power. I don't know how it compares to GameMaker though, since I haven't used it much.

    Also, I'd definitely advise you try some smaller projects before you get going with big ones - you might need the experience of how things work in Construct.

  • Whether or not an idea is a good one I don't like to see people editing away the original post, and now none of the thread makes sense to a new reader so the thread may as well be deleted. Even ideas which don't work are still worth keeping around sometimes.

    I think I'll lock this on that basis (I try not to completely delete threads unless I have to).

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  • For the record, the best way to reset picking is simply in another event (like you say with multiple start of level events). However, if that's tricky, like if you're several subevents deep, then you can call a function with the function object, and specify that picked objects should be forgotten.

  • In that video his frame rate is constantly below 60 also his animations suck.....

    Hey, no need to be offensive about someone's work just because they're using a potentially competing program. Surely how good your animations are doesn't depend on the tool you use?

    I may not agree with the philosophy behind Stencyl, but hey, it's a free world and each to their own. I want to make sure these forums are always a friendly place (which sadly seems quite rare on the internet) - ideally someone from Stencyl, Game maker and such could drop in with a few posts without being shouted down.

  • Nobody had actually posted in the python forum for quite some time, and it seemed to get about one post every two weeks, so I think it's fair enough to post your Python questions in the Construct forum. No biggie really, and the forums are tidier.

  • Hmm... guess you missed the party, I already did it

  • Which build are you using?

    Have you submitted these bugs to the tracker? It's impossible to do anything about them if you don't. Also, it's odd that you suggest running in debug prevents crashes - the actual runtimes are nearly identical for the debug and normal preview, just the debugger has an inspector window bolted on top.

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Ashley

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