I've created a habit of often going and checking how high I can get my FPS if I switch the game to Unlimited mode instead of V-sync, and as of late I am down to around 250 FPS doing that with what I can only call the still-sort-of infancy of my engine and game.
What kind of FPS do you other people get on your projects once you start to get most of your engine ready? I worry about performance all the time, maybe I shouldn't, but I get more paranoid the more I see it closing in on 60 FPS.
Does it commonly lie around that point, or am I just really an inefficient programmer? The events running are well over 1000, maybe 1800 but not much more than that. I just want to know what the standards for other people are!
PS: It doesn't really help my programming that Families just don't work for me. I've gotten into that before but it's hard to explain and seemingly random (relates to families not picking the right private variables, probably only when different sprites in the family have variables of their own, outside the family). Right now I have like one type of sprite that, say, all enemies center on and use variables from.