Ashley's Recent Forum Activity

  • Try checking 'Force own texture' on the layer the canvas is on, and make sure the canvas is on top of everything on that layer. Does that help?

  • No, the previous frame's final render is not available to shaders I'm afraid - that's what the Canvas does, it acts as the surface that stores the previous frame's texture. What do you mean by it doesn't grab the transparency of the layer?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Have you tried the latest build? I did slightly change the ball bounce algorithm in that, and I've improved it again for the next build - it actually seems much more reliable in the next build, so watch out for that and give it a try.

  • Try using a Canvas object with a 'grab layout before/after drawing' setting. If you change the opacity and/or apply a shader, you can get a frame feedback effect, where the previously drawn frames are fed back in to the canvas.

  • SonicWorms: the event is called 'Spawn an object'.

    Firerain: It's worth mentioning your solution in case anyone comes across this post by search. Looks like you drew your Sprite facing upwards for 0 degrees, but 0 degrees means facing right in Construct.

  • Good luck! I think the actual record was set by a bunch of bots hitting the site at the same time, so the bar is set high!

    Also, you might want to think about a single particular time rather than all day, and mention the timezone as well so everyone can sync, if you're serious...

  • The main things with supporting file formats is:

    1) Is it free to use non commercially?

    2) Is there an easy to use free programming API for it?

    I don't know for sure but I suspect neither is true for MP4 - I don't think I've seen any libraries that support it, other than Directshow with a special filter installed. Do you know any libraries that we could use?

  • Of course!

  • Hehehe. Well, I think if you have a lot of small issues in quick succession, it might be worth grouping them in to a single bug report, especially if they're easily reproducable. But you should still make a bug report - a list of forum posts, as has been said, quickly becomes very difficult to track. How do I quickly list all the remaining open bugs assigned to me? I can't, I'd have to trawl through forum posts. We also require .caps for good reason: in the past we had a tonne of bugs that were never fixed because we did exactly what was described, and didn't see anything wrong. The majority of cases, there is something subtley different in the .cap that is the real problem - not what the submitter saw and assumed. These things may be time consuming but they really are necessary, otherwise a lot of bugs would just be closed as 'can't reproduce' which is a waste of time for everybody.

  • You have to register a Sourceforge account to post bug reports. I'm sorry but I disagree completely with this thread. The tracker provides much better tools for dealing with bugs such as filtering by open/closed status and assigning to particular developers. A forum simply does not cut it. It's up to you to post a tracker items. If you don't the problem might not get looked at! What's so hard about it anyway?

  • The whole reason the tracker exists is that forum posts get lost and forgotten much, much more easily than a single central list of bug reports. And I really don't think it's harder to post a bug report than a forum post. Why not just report issues when you come across them?

  • Have you tried the latest unstable build, 0.99.84?

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,827,474 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x44
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs