im doing a direct x game with construct and im coding logically, but for some reason construct hates me
im making a platform based game, and when i try to get the screen to scroll with my platform character it... doesnt
i have a event that says Always (every tick) : System: Scroll to X Player.X
player being my platformed sprite
also im trying to get it so that the player only shoots 1 bullet every quarter second, but i cant figure out how to do it
i tryed making a private variable on player, and when V is down and the variables Count is 0 it fires a bullet
and set the value of count to 0.25
and then i have another event where if count i equal to or greater then 0.25 it subtracts 1*timedelta from the varialbe count.