I can't put it back - it's fixing a bug. I understand your frustration, but it's not an unintended feature, it's a bug which could result in instability of the engine, hence we corrected it to work like it always has everywhere else in Construct. If I left it in, you might find your project randomly crashing because you're depending on an unreliable part of the engine. It's a fix, your project is now more stable, the side effect is you have to change the events that use an old glitch in the engine.