Ashley's Recent Forum Activity

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  • IGPs get the job done providing they have decent drivers. I think the driver support is much better now - historically IGPs had very much half-baked drivers which made them seem glitchy.

  • There isn't an official list, but private variables and the image editor seem to be the most sorely missed. What do you think should be next? I'm open to everyone's feedback on this. Tell me what you need most.

  • I'm not sure, I haven't used an "old" video card in ages. I think the install base of half-decent graphics cards is now nearly everyone. DirectX and OpenGL seem to be equally well supported now.

  • I really can't think of a good answer to that question. Sorry. I'm going to have to leave it as an unknown.

  • Download Construct 2 public preview 26.2

    Link to release 26

    Minor update, mainly to fix the help links to point to a new wiki we set up - now hosted on our server, without ads. Writing a bit on the wiki would be a good way to help the project - but don't forget functionality may change in future releases!

    If you haven't read it yet, don't forget to read Welcome to the Construct 2 public preview!

    Changelog

    • [CHANGE] Help links now redirect to a Scirra.com hosted wiki
    • [CHANGE] Altered some of the pay-what-you-want wording.
    • [FIX] The pay-what-you-want bar screwed up other information bars (e.g. inserting Keyboard object).
  • I've moved all these to the bug tracker now, so check that for currently active bugs. Unstickied.

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  • Ashley, thanks. I ask because I am looking at the Construct 3 code and wondering about the feasibility of a Qt port ... do you think any of the IDE code could be preserved in switching to Qt or is it all too bound to MFC?

    It's pretty tightly bound up in MFC. You could recycle some parts, like the renderer and project model, but anything to do with UI will probably be tied up in MFC. It'd be tricky, but don't underestimate having all the algorithms and design sorted out - that should make it a fair bit easier than just going from scratch from the file format.

    [quote:4bgcvlai]Also: the split GPL/BSD licensing you describe makes a lot of sense-- it does seem though like this would possibly prevent, for example, copying OpenGL rendering code out of the IDE and into a hypothetical exe exporter?

    Each source file has a license pasted at the top - and the renderer code is intentionally licensed BSD as well, for this purpose.

    [quote:4bgcvlai]Another small thing. A note in one of the files mentions GPL 3-- will it be GPL 3 only, then, or will GPL 2 be also available?

    I'm not actually clear on the difference between GPL 2 and 3 - if someone can describe exactly why GPL 3 would be a bad thing for Construct 2, I can re-license it to GPL 2.

  • C2 launches the image editor associated with the right-click 'edit' command on .png files. If you change this in Windows, it will change the editor C2 launches. Windows' default is MS Paint, but it can be changed by any program you install.

  • what are the licensing terms on the code in the Construct 2 svn on SourceForge?

    The editor is GPL, and the exporters are BSD. They're different because GPL forces derivative works to also be open source, but not so with BSD, so third party developers can copy code from the HTML5 exporter for their own exporters and still sell their work.

    with the move away from DX, how feasible is it that someone may be able to develop and XNA exporter? Is it a complete impossibility?

    An XNA exporter is perfectly possible. The exporter SDK allows for any exporter to be made regardless of the technology. The editor uses OpenGL, but that is isolated from the exporters - it has no effect on writing XNA or DirectX exporters. The engine keeps them apart so you're not forced in to using anything in an exporter or designing things a particular way - you can do what you want. Hence they are "modular" (entirely separate modules).

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  • No, it does, the program offers to take you here where you can pay what you want for Construct 2 - this is live and working. I guess the answer makes it sound uncertain, but we are definitely going with pay-what-you-want initially, and you can make payments now if you wish.

    Perhaps a better answer for the last question would be:

    Q: I hear a payment system mentioned. How is this going to work?

    A: Scirra developers would like to make some money while developing C2. This in turn is supposed to help motivate them to complete C2 faster and/or better. As an experiment, Construct 2 has been released as "pay-what-you-want" software. You can choose how much you pay for it, or use it for free. A possible future idea is to sell additional exporters, but pay-what-you-want is all there is right now.

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Ashley

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