Ashley, thanks. I ask because I am looking at the Construct 3 code and wondering about the feasibility of a Qt port ... do you think any of the IDE code could be preserved in switching to Qt or is it all too bound to MFC?
It's pretty tightly bound up in MFC. You could recycle some parts, like the renderer and project model, but anything to do with UI will probably be tied up in MFC. It'd be tricky, but don't underestimate having all the algorithms and design sorted out - that should make it a fair bit easier than just going from scratch from the file format.
[quote:4bgcvlai]Also: the split GPL/BSD licensing you describe makes a lot of sense-- it does seem though like this would possibly prevent, for example, copying OpenGL rendering code out of the IDE and into a hypothetical exe exporter?
Each source file has a license pasted at the top - and the renderer code is intentionally licensed BSD as well, for this purpose.
[quote:4bgcvlai]Another small thing. A note in one of the files mentions GPL 3-- will it be GPL 3 only, then, or will GPL 2 be also available?
I'm not actually clear on the difference between GPL 2 and 3 - if someone can describe exactly why GPL 3 would be a bad thing for Construct 2, I can re-license it to GPL 2.