Ashley's Recent Forum Activity

  • Animations are next on the agenda. It's a big job though, so releases might be a bit less frequent for a bit.

  • Release 41 now has a fullscreen in browser option that takes care of this for you!

  • Download Construct 2 public preview 41

    Link to release 40

    New in this build: fullscreen in browser!

    <img src="http://www.scirra.com/construct2/releases/r41.png">

    The 'Fullscreen in browser' option resizes the canvas to fill the entire browser window. This is especially good for phones and tablets where you want the web page to look like an app. Here's a simple test.

    In most browsers on desktop systems, you can also hit F11, and lo and behold, fullscreen gaming in HTML5!

    Changelog

    • [Feature] Fullscreen in browser (project properties)
    • [Add] WindowWidth and WindowHeight system expressions - useful when in fullscreen mode to get the current window size.
    • [Change] Double-clicking group headers toggles their expanded state instead of editing
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  • Hehe, no worries nobody should panic about features disappearing, we're trying to match everything Classic does and then add more on top of that, except where HTML5 limitations apply.

  • Could it be made to work like CC where double clicking the group would open and close it?

    OK, will change for next build.

    Last I heard, groups were going to be left out of C2

    Where did you hear that?! We've always planned to put groups in, to match Classic's features!

  • Have you seen Construct 2 and its FAQ?

  • Oops! I removed the 'Event groups' option because it's added in the newest build, but it reset all the votes to zero!

    Sorry, you'll have to vote again... but you may as well because 'Event groups' used to be the most popular option!

  • Download Construct 2 public preview 40

    Link to release 39

    New in this build: event groups!

    <img src="http://www.scirra.com/construct2/releases/r40.png">

    These are as you'd expect from Classic: they are collapsible, can be disabled on startup, have a title and description, and there is a system action to activate or deactivate them and a condition to check they're active.

    A nice touch is that you can create local variables inside event groups, and their scope is the entire event group. That's useful for variables which are used over a fairly broad scope, but still without making them global.

    That is all - let me know if any problems - more builds on the way!

    Changelog

    • [Feature] Event groups
    • [Fix] 'Solid' behavior broken in r39.
  • HTML5 canvas doesn't really have anything corresponding to orthogonal projection - it just depends on the order you draw them.

    , how much slow down do you get? I thought the for-each-ordered and send-to-back conditions were efficiently coded. Does it really make a big fps difference toggling that one event?

  • Corvidae, have you seen the 'Hide new action links' option in the Events ribbon tab? That does that but for all events. It saves some screen space, and you can still add actions by right-clicking events. I thought it would make a good sort of "review" mode, where you tend to read and edit events more than you add them. Is that what you're after or is the finer control of group-by-group what you want?

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  • It could be number based, but then what do you do when two objects, or even 20 objects, have the same number?

    I thought layers were the best way to Z order things to their approximate location (background, mainground, foreground etc.), so that Z order within a layer isn't so important, so things like 'send to front/back' are sufficient. What are you trying to do that needs such fine control?

    Incidentally 0.x supports Z ordering by number as well - use an ordered for-each over a private variable to send each instance to back, and they'll end up Z ordered by the private variable.

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Ashley

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