Ashley's Recent Forum Activity

  • It looks like a Firefox bug. It works fine in Chrome, and if you change the action to append some text to a text object instead of alerting, it works fine in Firefox too. I guess Firefox gets confused about mouse clicks when it shows an alert in response to a click. If you hold down enter for a few seconds (so it's OKing the dialog constantly) it eventually goes away too... very odd. I'll look in to it, but I'm not sure I can fix this one.

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  • Oops, it's a bug. Fixed for next build, thanks for the find :)

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  • We don't have global objects yet - so all objects in a layout (not including input objects like mouse and keyboard) are destroyed at the end of the layout. The 'global' option will give you an option to override this and allow objects to continue to exist across layouts.

    It's also worth mentioning: objects don't actually belong to any particular layout. If you add an object, it is available project-wide, so you can place that object in any layout you like. So it would be incorrect to show objects as belonging to a specific layout in the editor.

    In short:

    • everything is destroyed at the end of a layout until we add the 'global' option
    • objects don't belong to any particular layout
  • We're hoping to add this in a future event - in the mean time you can try saving to a project folder, copy-pasting the XML file for the layout or event sheet you want to duplicate, then adding a tag for it in the .caproj file.

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  • We fixed some project corruption bugs in r54! Construct 2 is beta software, you should really stay up to date with the latest version!

    I'm sorry but there's nothing we can do - we only support bugs in the latest build of Construct 2, because otherwise we can't tell if the problem is already fixed!

    I've managed to recover most of your project though - download here, then please upgrade to the latest release right away. The project is mostly intact but I'm afraid the "Bird01", "PathMark" and "Splash_Hit" objects lost their images - these objects are now transparent (no texture).

  • At runtime or in the editor?

  • Nice example! If you create the snow objects at Y: random(LayoutHeight) as well, then you don't need to wait a while for the snow to 'even out'.

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Ashley

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