Ashley's Recent Forum Activity

  • Set its angle to 0 on pressing the right arrow key, and 180 when pressing the left arrow key. Enable 'auto mirror' and the sprite will flip when facing left.

  • I've heard talk of Kongregate supporting HTML5. I can't find any info about it on their site, does anyone know more?

  • Firstly, what would one recommend as the best window size for a project, if I want it to be able to be used by many, embedded on websites, and be a relatively large size.

    The default 640x480 is a good size for a display that fits on most screen sizes while not being too small.

    econdly, I read the blog post on the audio formats. Does this mean that, for the foreseeable future, I have no options for audio that is supported by all browser types? If that is the bleak case, what format would I be best off choosing?

    Maybe you missed the point of the post. Construct 2 converts all your audio to Vorbis (.ogg) and AAC (.m4a) for you, to get around this issue. (You need Windows 7 to encode .m4a though.) So you need two formats to cover all browsers, but Construct 2 helps you do this.

  • Rendering SVG to a HTML5 canvas is kind of tricky, since canvas doesn't directly support vector images, only raster (e.g. PNG and JPG). Since raster work fine for most games we're sticking to that for now. PNG usually gets excellent compression and very small filesizes, so for now I suggest you convert your SVG to PNG and import them.

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  • Can you post a .capx? Also, you might be running in to this bug in r57 - maybe try r56 and see if it works.

  • Don't use invisible collision objects! It could make it run much slower than the loop I described using events only.

    Remember the way condition works already has a built-in 'for each'. So an event reading 'A overlaps B' means 'For each A: test if overlaps B, and remember both instances if so'. Therefore, using an object to test overlap of nearby objects still tests every single instance in the game. Worse, collision checks can be much slower than just measuring the distance. So I would strongly recommend you do not use a big overlapping sprite - just use something based on the events I posted, it's the fastest and simplest way.

  • If you close the editor then hit the main window's undo button, it undoes the change. You'll notice the last undo item is 'Edit Sprite Texture', even if you just changed some image points/collision poly points.

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Ashley

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