Ashley's Recent Forum Activity

  • What version of Internet Explorer is installed on your system? Construct 2 uses the IE engine to display the start page. We're only supporting IE7+, so maybe you're still on IE6?

  • That's really odd! You close C2 in between so there are no instances of C2 running, then open the second example, and the textures are wrong?

    I can't imagine how that would happen, and I can't reproduce on my machine. Have you tried updating your graphics card drivers? C2 doesn't cache any textures between sessions like that (unless there's a weird bug), so all I can think of is a buggy driver is caching them.

  • Oops, I was testing with all browsers and I left it on Chrome by accident. Fixed for next build, thanks for the heads up!

  • Yes, the Anchor behavior (new in r64) should do this for you. If you need more advanced alignment, as SullyTheStrange said the WindowWidth and WindowHeight expressions are the way to go.

    Make sure all your UI stuff is on its own layer, and set the parallax to 0,0 or the game's scrolling will mess up the positioning of UI objects.

  • The key should always be the same - it's like the address it looks at to save or load variables. Try

    key: "level"

    value: level_progress

    The way you have it now if level_progress is 5, you save the number 5 under the key 5. If you load a new game level_progress presumably starts at 0, so the plugin looks under the key 0 (which doesn't exist) and gets nothing back. So just make sure you use the same key for each value.

    'Session storage' also only lasts as long as the window is open - you probably want to use 'Local storage' which persists.

  • If your object only has one looping animation, you don't need any events to play the animation at all! It will just play the animation as soon as the object is created.

  • Construct 2 does have an update notification! It just tells you when a new version is available, but won't download it for you (see that thread).

    However sometimes I delay setting off the autoupdater till a few days after a build is out. If there's a big problem I won't trigger the autoupdater at all and will wait until the next build when it's fixed instead. If a few days have gone by and the release seems to work OK, then I set off the autoupdater. Then, it takes up to 24 hours for the software to check for an update again and alert you.

    So you should see prompts even if you never visit the site.

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  • OK, it's on the todo list now!

  • Sorry, we really don't have the resources to work on anything but the most important features that affect the majority of users, and Facebook is obviously one that nearly everyone can take advantage of.

    If you're building your own website with an API, there's nothing stopping you making your own integration plugin with the SDK. So we won't make an official one, but you're free to make your own.

  • As I mentioned in another post HTML5 audio simply can't support this yet, but there may be features on the way which do.

    Browser support for audio right now is pretty poor. There are clicks and cut outs, and these are the fault of the browser - there's nothing we can do. Just keep your browser up to date with the latest version and hope they fix it soon.

  • This is not currently supported by HTML5 audio. However, new features are in the works which would allow for this kind of audio processing. I think modern javascript engines might actually be fast enough too, considering its pretty much all compiled to machine code now.

    The new audio APIs are probably about six months away, and then there's no guarantee all browsers will support them (Internet Explorer is particularly slow and reluctant to adopt new standards). So you'll probably just have to wait it out for now I'm afraid.

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Ashley

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