Ashley's Recent Forum Activity

  • Try using this style tag in the page with the canvas:

         <style type="text/css">
              * {
                   padding: 0;
                   margin: 0;
              }
              canvas {
                   position: fixed;
              }
        </style>

    It'll remove all padding and margins, so the canvas should sit pixel-perfectly in the top-left of the page at its correct size.

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  • tulamide, hardware acceleration works on XP as far as I know. So everyone should be able to use hardware acceleration, XP isn't holding that back.

    I forgot to say, I got my stats off http://gs.statcounter.com/ which shows IE at about 38% right now. Different sources have different stats so I guess it's hard to know for certain. But according to StatCounter 11% is IE9 which has hardware acceleration, which leaves only 27% non-HTML5 browsers. Other sites might show slightly different numbers but I think it's clear HTML5 should be fast for the majority of users already.

  • Nice game, like the floaty movement :)

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  • I think a much easier way might be to use the system 'Wait' action!

    + On some event

    -> Set ignoring input

    -> Wait 1 second

    -> Set not ignoring input

  • This has been on our todo list for a while now. We're doing families for the next release so maybe not the next release but hopefully some time soon.

    In the mean time you can replace logo.png in the exported directory to show your own image while the game loads.

  • Construct 2 makes HTML5 games which run in a browser, so having it come to PCs isn't enough, it needs to support HTML5!

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  • So, there's only a minority that makes use of hardware-accelerated HTML5 canvas. 28% can't play at all, and for the rest it is terribly slow (<10fps).

    Where are you getting your figures for "a minority" from? Over 50% of the web is Firefox or Chrome which both support WebGL with fallback to hardware-accelerated 2D canvases. Of IE, 10% is now IE9 with hardware-accelerated 2D canvas. Obviously IE8 and earlier aren't supported, but the browsers which don't have hardware-accelerated HTML5 gaming are now in the minority!

  • Well, that article about Moblyng is interesting, but I don't think it indicates the state of HTML5 in general. Just some thoughts:

    • they took $17m in funding, so they'd have to make a lot of money off their games to stay afloat! It might be easier for indie devs to get by on a smaller scale business than that.
    • who can say how much their failure is due to HTML5, and how much due to the quality of the games they produced?
    • they released last year, when slow software-rendered 2D canvases were still around. It's all hardware accelerated now so the games would run faster if released now. C2 supports WebGL by default as well which is 2-3x faster and usually runs very nicely!
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Ashley

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