Solid 60fps in Chrome here. Does 'renderer' return 'webgl'? If you have an old PC it might not be supported and fall back to the slower canvas2d.
briggybros does it do it with any .capx, or just one particular one? E.g. does it do it with files from the examples directory?
PhoneGap. We don't officially support AppMobi yet.
Edit 28th Jan: now we do support AppMobi :) Sound works better on AppMobi, so that probably tips the balance
We're definitely going to support that the minute browsers do, but right now there's only a one-off developer build of Firefox that supports it - no mainstream browsers support it yet. Hopefully in a few months at least Chrome and Firefox will support it and then we'll make a plugin pronto!
Did I miss something? This thread is from last July, kind of old news.
Yup will do Kongregate plugin ASAP!
You can, just use something like:
Is 30 degrees within angle(Player.X, Player.Y, Target.X, Target.Y)
and
Is clockwise of angle(Player.X, Player.Y, Target.X, Target.Y)
tells you which side it's on.
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7Soul - Javascript is slower than native code so C2 will be a bit slower than that (10k definitely sounds like too much for JS to handle). However, I think it's very rare for games to need that many objects - so despite the lower limits most games should work fine in HTML5 I think.
Don't the Sprite conditions 'Is between angles', 'Is within angle' and 'Is clockwise from' help?
We won't support it officially until PhoneGap Build support it, and they don't seem to do Windows Phone builds there yet. I'll keep an eye out but let me know if you notice they've started doing it!
This is briefly mentioned in the manual. As always Kyatric has a great summary.
TortoiseSVN and VisualSVN Server are a great combo - I use them to develop Construct 2! TortoiseSVN is one of the nicest bits of software I've ever used in general, not just in source control.
I would highly recommend proper source control like SVN over Dropbox or just using shared files. Things like highlighting differences in files with a log of who changed what and when with the notes they made with the change is unmissable.
I wouldn't say Construct 2 is slow when WebGL is enabled.
Member since 21 May, 2007
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