Ashley's Recent Forum Activity

  • I'm not sure I understand, can you explain what you're asking in more detail?

  • Oops, sorry. Fixed for next build.

  • There's no clear time to know when the preload has finished: do you count "finished" as "enough has downloaded to stream to end without stopping" or "all data has downloaded"?

    Since audio streams, it's best just to start the game without waiting for preloads to complete.

  • This is actually a bug which should be fixed in the next build.

    FIX] System 'Every X seconds' drifted off in accuracy over time, should be more accurate now

  • Reproduce the issue in a new project which you can share. Otherwise we cannot help you.

    Also this sounds like it's most likely to be a problem in the iScroll plugin - I cannot imagine how any official Construct 2 feature would make a non-GET request to the preview server. Does iScroll POST or do any other requests to the current server? Anything other than GET is not supported by Construct 2's preview server.

  • SVN provides 'merge' functionality to combine changes if two people make conflicting changes. It's a normal part of source control. For example: one of you commits a new layout. There is a new tag in the .caproj showing it. The second person has also added a new layout and wants to commit. SVN won't let them commit because there are new changes to the .caproj from the other person, so it should force you to update first. When you update, you'll get a "conflict resolution" message: they have a different tag to the one on source control. It's pretty simple, you basically double click somewhere to say use both tags, and you're done. This is how SVN is typically used, there's nothing special about C2 here.

    Don't add .uistate files to source control. There is a comment in these files describing why:

    his is a UI state file - its content describes the user interface settings when the layout was last open. It is entirely optional and the project will load without it. If you are placing the project under source control, you probably do not want to add any .uistate.xml files to the repository.

    They just store what windows you had open last and stuff - it's just for you personally, and you don't want to share that information with the rest of your team.

    ill Construct 2 sometime implement a way for two or more people to work live in the same file (a la google docs)

    Probably not in the forseeable future - this is an extremely complicated feature to implement. We have a lot of other things to do, and in my experience SVN works really well for cooperating anyway.

  • This is an old thread talking about r51 from August, we're now on r78!

    If you want to set up custom controls see this manual entry.

  • An easy way to do this might be to have a hidden text object with the source text, then use something like:

    On start of layout:

    • Visible text: append text: tokenat(HiddenText.text, 0, " ")
    • Wait 1 second
    • Visible text: append text: tokenat(HiddenText.text, 1, " ")
    • Wait 1 second
    • Visible text: append text: tokenat(HiddenText.text, 2, " ")
    • etc...

    Obviously you'll need to do a lot of tweaking to get the timings right.

  • You should not use cinematic animations at all in HTML5 games. They are very wasteful in memory and usually larger to download than the rest of the game combined. You should use a real video and try the video plugin, but I'm not sure if that will work on mobile.

  • Why is nobody interested in further development of Construct (Classic)?

    r2 would have been out a week ago or so already, but lucid wanted to add another fix, which combined with a badly timed format and reinstall on my part has pushed it back again - should be out soon.

    ersonally, I think that Scirra Construct needs to be "reborn" in new form. For example, it may even be a new game maker, new community, etc.

    This already happened, and we called it "Construct 2".

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  • Yeah styling the form controls has been on our todo list for a while, I'll try and bump it up!

  • Heh, old thread by the way.

    I've noticed over time people pronounce both "Scirra" and "Construct" differently depending on region/accent/etc. I don't think it matters, there's no one "correct" way to say it :)

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Ashley

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