Ashley's Recent Forum Activity

  • Well, I've said it before and I'll say it again, right now other exporters are not even an option! We're a tiny 2-man team and the HTML5 exporter + runtime has been in development for over a year, and we're still tweaking and adding stuff to it. It's just impossible for us to take on such a large project. Other companies either have more resources, or less features and no third-party plugin system which makes it much easier to write ports since there's a great deal less technical complexity. We're also still too small to safely throw money at the problem and just hire a bunch of people to do it. On top of that, we genuinely think it's only a matter of time before HTML5 is really fast and great for mobile games. We're a little ahead of time, really. And I cannot think of anything worse than spending time we don't have developing iOS/Android native runtimes, then by the time we're done, HTML5 is fast anyway so all that time was wasted. Not only am I happy to wait it out, it's our only option really.

  • Having your site go down when you turn your computer off is a pretty big downfall!

    And if you're running a server from your own computer, most ISPs have conditions saying you're not allowed to use your computer as a server, so they may end up blocking your connection as well. Hosting is really cheap, TBH it's best just to get a cheap paid host, there's a lot of benefit to that.

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  • Good point, will add to next build.

  • —: the reason WebGL is not always supported is browsers blacklist certain drivers for security reasons.

    In our EXE wrapper, we can turn off the blacklist, so WebGL is always on and enabled regardless of the user's computer. That should help ensure the EXE is always fast.

  • Oops, should be fixed in the next build.

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  • I'm not sure we can fix this - it's handled by the physics engine entirely, and it only filters collisions at the start of a touch, not during. Maybe you can work around it by applying a little impulse to the object after disabling the collision? That might make it "wake up".

  • In case you didn't see our Facebook/Twitter, we're adding built-in support for this in the next build!

  • Moved to General Game Design.

  • We don't support Firefox 4, because Mozilla have released Firefox 10 and they themselves don't support older versions, and almost nobody still uses the old versions (why haven't you upgraded?). So can you reproduce this on Firefox 10?

  • I've noticed this with the Chrome 18 beta, but it's a browser bug, the browser timer is going haywire. Hopefully they'll have this fixed by the stable release :P

  • A layout represents a level, so just make a new layout and use a 'go to layout' action to go to the next level. There are unlimited layouts in the free edition!

    A layer is like a sheet of objects in a layout, and these are limited to 4 in the free edition.

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Ashley

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