Ashley's Recent Forum Activity

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  • Yes, but only really in WebGL mode. See Tiled Background for an example: in canvas mode it draws using a repeat canvas pattern, and in WebGL mode it draws a single quad with special texture coordinates to cause a repeat effect via quadTex. However, since canvas 2D is a limited 2D API which doesn't give you access to texture co-ordinates, that's about as far as you can take it.

  • This is not a bug, it is simply the fact floating point calculations are not always exactly precise. You should not rely on floating point numbers being exact, and this is not specific to Construct 2, it's a general rule when using computers. The solution is just to round() the number and you'll get a more stable result.

  • Can't reproduce, works fine in this project. Please see how to report bugs, this is why we always recommend you provide a .capx.

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  • Bob Thulfram: all major browsers hardware accelerate their canvas, but only Firefox and Chrome support WebGL right now.

  • It's a known bug in the r81 beta release. See this thread for a workaround.

  • There are so many things you can change in HTML, that we don't want to end up making Construct 2 a HTML designer app. The exported HTML won't change between exports so you can just customise the outputted index.html once, copy it to another location (or upload it), and re-use it the next times you export.

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  • You should export separately for appMobi. Don't try to run a game exported for appMobi in a browser, it will only work with appMobi, for the other browsers you should export a second time as a standard HTML5 web site.

  • Have you seen the section in the manual about cross-domain or preview AJAX requests? Is that relevant?

  • A family can consist of Sprites only, or Background Tiles only, or Particles only, ect. Is that by design?

    Yes.

    re there plans to extend this so that I can have sprites, and particles in one family.

    No, this isn't really possible if you get in to the engine internals. For example, what actions, conditions and expressions do you display for a family with both Particles and Sprites? The ACEs just in common, or all for both? If just those in common, it would remove most of the ACEs making families not very useful. If both, then you end up with weird situations in the event system - if a family has one Sprite picked only, and you run a Particles condition, action or expression on it, what should happen? It's not clear, so it's simply not allowed.

    uestion two. I looked up and down the manual for the Family Information section but could not find it.

    Families aren't in the manual yet because it's not actually a finished feature yet - we still want to add Family Behaviors, and then write up all the documentation in one go.

    (A workaround to 3 objects in 1 family is just have 3 different families for each plugin type, then you at least only need 3x duplication instead of more.)

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Ashley

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