There's a known bug where minifying on export with phonegap breaks the accelerometer values. Should be fixed in next build.
Huh, that looks like it's been installed wrong. Can you try reinstalling?
Edit: there shouldn't be a 'Plugins' folder in the 'Exporters' folder - how did that get there? Did you accidentally paste it there when trying to install a plugin? C2's installer probably didn't put that there, and any folders in the 'exporters' folder will try to be loaded as an exporter, causing that error.
Why not just select the object you want to create instead of the family?
Edit: if you're trying to create an object by its name, use a series of subevents, e.g.
if name = "obj1", create sprite1
if name = "obj2", create sprite 2
...etc
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directCanvas will be appMobi only. I'm hoping it will be ready in a month or two, but it's complicated and could take longer.
Well, if support is added, we'll be sure to add support too. But as you say this is just a discussion - it guarantees nothing.
Neither. Use whichever is most convenient.
It's a known problem with appMobi, and I believe they're aware of it and working to correct it.
charlietewson does the problem still happen in the r88 beta?
Can you share a .capx that isn't working right for you?
Just set a 'fullscreen in browser' setting in Project Properties.
Are you using the latest iOS 5? Versions before that are extremely slow.
If that doesn't fix it I would just wait until we introduce directCanvas. Even the latest iOS is very slow, and we can get around it by using a much faster renderer (directCanvas) which should fix most performance issues on mobile.
Have you read How events Work? Actions only apply to the objects that met the event, so this is not normally a problem.
Member since 21 May, 2007
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