Ashley's Recent Forum Activity

  • This is by design: the collision mask follows the pixels, in accordance to whether you choose align topleft, center or stretch.

    Since if you resize align top-left and just trim off a few pixels, the collision mask should stay exactly where it is so it's still perfectly aligned with the image. If you resize and choose stretch, that's when the collision mask also scales down to fit the image. Do you think it should work differently?

  • Does it run faster if the game is not running at the same time?

    Can you also provide your full system spec?

  • We're aware with issues with appMobi's directCanvas, as the release notes state we're working with them to try and get them all fixed.

  • This has always been allowed. When the trigger fires, it will check all the parent events are true. In this case it's identical to

    + On start of layout

    + a = 0

    -> actions

    It allows you to reorganise events like this:

    + Trigger A

    + Condition

    -> actions

    + Trigger B

    + Condition

    -> actions

    In to this, saving repeats:

    + Condition

    ----+ Trigger A

    ----> actions

    ----+ Trigger B

    ----> actions

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  • You are right you need to format it like var1=1&var2=2. The problem is it can be confusing mixing up & that means "add these strings together" and & which is part of an actual string.

    This expression:

    "var1=" & user.texbox.Text & "var2=" & pass.textbox.Text

    will result in a string like this:

    "var1=usertextvar2=passtext"

    Note the missing & because all your & mean "add strings".

    This should fix it:

    "var1=" & user.texbox.Text & "&var2=" & pass.textbox.Text

    Note the & inside a string meaning it is literally included in the text rather than adding strings together.

    Edit: just to clarify, don't use this for anything remotely serious! I know you know, but I just want to make sure I say it, because this is incredibly insecure :)

  • I'll see what I can do, but the split screen thing is a sort of weird hidden feature - I'm not sure we have much control over it!

  • You only need "" to mark a single " when typing in the parameters dialog in Construct 2. If you are using an external file which you AJAX you can format it normally.

  • Added to the todo list.

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  • We have plans to do this, but we're working on the technical stuff first. Both CocoonJS and directCanvas have some issues that currently make them unsuitable for publishing. It's being fixed, but once it's game-ready we'll be making noise about it.

  • Try uploading your .capx to DropBox, a free file hosting service. Put it in the Public folder then 'copy public link'.

  • Hi all,

    Thanks for all your hard work making plugins and behaviors for Construct 2! You're helping make Construct 2 the best game editor out there.

    Usually I'm too busy to spend much time on the SDK, but I thought it would be wise now that a stable build has just gone out to take some new suggestions. What are you most missing from the SDK?

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Ashley

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