This is already on the todo list, but is fairly low down the list since we have a lot of other bigger things to do I'm afraid!
Looking good!
As sqiddster said the only way to get tiled backgrounds to show perfectly in WebGL mode is to use a power-of-two sized texture, e.g. 32x32 or 64x64.
You should also make sure 'sampling' is set to 'point' in project properties to prevent sub-pixel positioning causing blurring.
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Construct 2 is indeed written in C++, mainly because that's where our experience lies (Classic was also C++).
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What do you mean by "re-changed"? Can you explain what you are doing step-by-step in more detail, and include what to expect to happen and what you see happen instead? More information in how to report bugs.
Try sharing a .capx so we can see what you've done.
Using an index number will be extremely brittle, because if the dev adds a new property to the top, all the other indices are wrong! I do this myself with official plugins and behaviors quite regularly.
Seems to work fine here, with no errors - are you sure it's not to do with the offline cache serving up the old project still? Maybe try exporting to a different URL (use a different folder name) and try again.
This is usually caused by a third party plugin using the wrong plugin ID. Which third party plugins did you have installed?
Good idea, added to the todo list!
Member since 21 May, 2007 Last online 27 Oct, 2026
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