Ashley's Recent Forum Activity

  • I tested Chrome 21 and pulled out the LAN cable that the internet comes through and it triggered the event fine. Not sure why it wouldn't be for you - maybe a Chrome bug or something different about your setup... not sure there's a C2 bug here anyway.

  • See How Construct 2 licenses work for more information.

  • 'Set canvas size' ought to do the trick, since it changes the WindowWidth and WindowHeight expression as well - what is it not doing that it ought to?

  • AJAX simply works differently on CocoonJS and directCanvas, and we haven't got round to porting the AJAX object to support the subset these platforms provide. We'll try get it sorted soon!

  • Thanks for the post!

    We do have to fight a certain amount of stereotype around "web games are slow". Previous slow web technologies (like Flash in its software rendered days) have probably caused this, but check our past blog entries about performance - Construct 2's WebGL renderer can get 14,000 sprites on-screen in one of our tests, which is comparable to a native renderer. I'm not sure what more we could be doing to spread the message!

  • Since WebGL can't directly draw text, it actually renders to an offscreen canvas 2D then copies the result to the display. So in theory it should look identical, because both renderers draw text the same way. Of course, reality isn't always the same as theory :) Because WebGL treats text as a texture, text rendering is affected by the sampling and pixel rounding properties, which it isn't in canvas 2D. Do those settings affect it? Also a .capx example would help me investigate.

  • On a well-implemented hardware accelerated renderer they are probably identical. I think Optimisation: don't waste your time applies.

  • — - performance should not have changed significantly recently, what kind of difference are you seeing? Still, Ludei apparently have an update coming soon which might improve performance, they are still actively working on their tech so it's still worth letting them know about potential issues.

  • This has been requested a lot in the past. We're aware of the need, but it is an extremely complicated feature to add. Maybe some time in the long term future we could consider a feature like this, but I'm afraid we have so much on our plates right now it's unlikely to come soon.

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  • 1) appMobi should always run in fullscreen, do you mean removing the status bar? If so the 'hide status bar' action in the appMobi object should do the job.

    2) Re: tabs - this has been requested a few times, but is difficult to change because of the UI library we use. I'll try look in to it soon.

    3) Re: 'Free form tiled backgrounds': can't you usually fake these effects with a cleverly designed rectangle texture? The reason the tiled background is rectangle only is because the underlying graphics hardware is very very fast at rendering that - other shapes would be a lot slower to render, so it's best to use rectangles in the Tiled Background object.

    4) For issues with CocoonJS, it is best to contact Ludei. Only they can fix problems in the CocoonJS launcher.

    Hope that helps - sorry for the delay.

  • I can see in the code where the error happens, but it doesn't make sense. It empties the entire temporary folder recursively (so its entire contents is removed), then removing the actual folder itself fails with a "folder is not empty" error. So... not sure what to do about it - a repro would help me investigate.

  • I strongly recommend you do not use older releases, because often we have fixed serious bugs such as project corruption! This sounds like it might be a Firefox bug rather than a problem with Construct 2 - I really think you should use r95 or r101 to make sure you don't run in to problems we've already fixed. Anyway, if you use Chrome, does the problem go away? That would prove it's a Firefox problem and not C2's fault.

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Ashley

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