Ashley's Recent Forum Activity

  • Please see how to report bugs. We cannot do anything about your problem unless you share the affected .capx file.

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  • Thanks, I found the bug and fixed it, I'll be issuing an update shortly since there were some other issues in r103.

  • Specifically which browsers does this happen on and not happen on?

    Do you have a minimal test project that demonstrates the issue?

    Construct 2's spritesheet exporter takes care to pad all images on the spritesheet with an extra 1px transparent border, which is never actually drawn, specifically to prevent images bleeding in to each other. So I'm not sure your spritesheet theory is correct, it might be something else.

  • I disagree with nutmix's assessment and as far as I am aware the 'supporting multiple screen sizes' tutorial techniques work well for most games, including our own demos. All you should need to do is set the project's fullscreen mode to 'Scale' and draw backgrounds a little larger than necessary to ensure aspect ratio changes don't end up showing empty space. I really don't recommend using separate layouts for portrait/landscape! This goes against the design of Construct 2 and it's really no surprise you'd struggle if you did that.

    I would strongly recommend using the techniques in 'supporting multiple screen sizes' as a starting point. If you have trouble or it's not doing something you need, post to the forum and we can help you figure it out in a way which works nicely with C2. If it's still a struggle, we can always add new features to C2 to better support it, without forcing you to jump through hoops, and making sure it's a smooth and easy experience.

  • Phonegap tends to be very slow - you should use directCanvas or CocoonJS because they are much faster.

  • Hi all,

    I have found and fixed an issue where the presence of an 'On destroyed' trigger would cause the errors reported. It's unfortunate that an unforeseen issue made it in to a stable release. I guess that will teach me to change code before a stable update :P

    What I will do is tomorrow or Friday I will issue a 103.2 update. To avoid having to issue a whole new release, and because I think this is only affecting a minority of users who use the 'On destroyed' trigger, I will make a 'quiet' update - I will simply update the existing r103 page, but I will also set the autoupdater to update all r103 users as well so nobody is left using the old broken release.

    Sorry for the trouble but hopefully this will be fully resolved shortly, and I will be more careful about code changes before a stable release next time!

  • Try pressing F4?

    The window says to press F4 to hide/show it at all times, did you miss it? Is it not obvious enough?

  • Please see how to report bugs. Can you share the affected .capx? We cannot do anything about the problem without it.

  • We are asked this constantly, but we are a very small company (2 people) and simply don't have the resources to do this. We're aware of demand though so we will factor it in to our long term plans.

  • We need a .capx file to be able to solve the problem. Please share any affected .capx files on Dropbox, or email them to ashleyqya@scirra.com if you would rather keep them private.

  • Please see how to report bugs. We cannot do anything about this report. Please share a .capx, steps to reproduce, and what you observe vs. what you expected.

  • This is most likely a graphics driver bug. Are your drivers up to date?

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Ashley

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Last online 27 Oct, 2026

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