Ashley's Recent Forum Activity

  • Most platforms we've looked at in the past have performed very poorly because they just wrap WebKit, which only has a software renderer. If AppJS is the same you can expect similarly poor performance. Awesomium is better in that it's based off Chromium and includes GPU acceleration, WebGL, Web Audio API, etc. etc.

  • You can already do this. Try clicking 'embed' underneath a game.

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  • This is on our todo list, hopefully we'll support it soon!

  • Your event does not make much sense, it says:

    On start of layout: repeat forever while space is not down: <actions>

    Since the status of whether space is down or not only updates at the end of a tick, this will most likely loop forever and hang the app.

    Maybe you just need to use 'On key released'?

  • Ask Microsoft to support WebGL; they are holding out from supporting it and it means our WebGL effects can't work. Nobody can be sure if they'll add "WebDX" in future, but it would still be difficult to get our WebGL shaders working with it (they'd all have to be rewritten).

    More things IE10 doesn't support: Gamepad, User Media, and some aspects of the Browser object.

  • Welcome to the forums!

  • You could also try Firefox for Android. The latest beta runs really well on my Android 4 phone as well - up to 50 FPS on a device over a year old now.

  • No, the Arcade does not currently support any third party plugins. We are aware it needs to, but it would require a technical overhaul. We want to do this, but can't give any ETA right now.

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  • ...About 58000 objects, pretty stable. But without a reference I don't know if this is close enough to the WebGL test to make it an evidence?

    This is VERY interesting! Compare my results: ~14k with WebGL, and ~85k with Construct Classic. That makes WebGL only about 16% as fast as native. It may be that the browser security check on WebGL buffers causes that much performance difference. However... according to your results, you get ~45k in WebGL and ~58k objects in Classic. That means on your computer WebGL is about 77% as fast as native - almost as fast as native!

    Can I confirm you're using Chrome here, or Firefox?

    Dang, I'm gonna have to buy a new graphics card to check that out more.

    Armitage1982 - according to tulamide's evidence, it's possible for HTML5 to come close to native rendering speeds. I think sometimes a slow computer is just slow... or maybe it's falling back to software rendering for some reason? Have you tried updating your drivers?

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Ashley

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