Please see how to report bugs, this is not enough information for us to do anything about the issue. Closed
Mipey - 'event variables' means both local and global variables. Sorry, it's my own term I use in the engine (since they both share lots of implementation).
Please see how to report bugs, it is very difficult to do anything about issues reported like this. For all we know it could just be a mistake in your events, that depends on some random variation in browsers (such as the timing of dt). You generally need to submit a .capx of an empty project showing nothing but the problem for us to be able to help.
It's a known bug and already fixed that passing event variables as Function parameters doesn't work in r109. Does that sound like the same issue?
That still sounds like a bug, it should work fine without the workaround. Can someone reproduce it in a new project and submit to the bugs forum?
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sqiddster - like the same from Classic. Save the entire state of the game to memory, and allow it to be loaded at any time. E.g. upon pressing F5: quicksave, upon pressing F8: quickload. Instant save system. Should also allow for saving to JSON so you can store a full-state save in WebStorage or similar.
This is on our todo list, but depends on the quicksave/quickload feature which is a fairly complicated job. I can't really give an ETA but hopefully within the next few stable releases.
Oops, should be fixed in next build.
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This is not enough information to do anything about, please see how to report bugs. Can you reproduce any particular sequence of steps that causes the image to disappear?
hyemynameis - the crash is AMD's fault, there's nothing we can do about it. Their graphics driver crashes. Presumably adjusting some settings runs different code in the driver and avoids the crash.
Alternatively: right click, Properties, Compatibility tab, enable 'Run this program as an administrator'.
Member since 21 May, 2007 Last online 27 Oct, 2026
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