Ashley's Recent Forum Activity

  • Looks like you installed a third party plugin incorrectly. Closing, please use the full bug report form if you want this investigated further, and note we don't support third party plugin bugs here.

  • Global variables don't affect the estimated memory use in the status bar; that's exclusively determined by the images in the project. Compared to images, a global variable occupies negligable memory.

  • The engine definitely does destroy all non-global objects when switching layout, so I would say the most likely cause is you accidentally made some objects global.

    Still, you can already do a 'destroy all objects' type event by putting a 'destroy' action under a 'pick all instances' event.

  • vikerman - that's pretty cool, but unless it's a real browser engine it's going to be a big headache to support, and it's missing a cloud compilation system like Ludei have. I'm not sure we could officially support it since then we'd be obliged to fix all the quirks and issues that crop up, but if it works unofficially then you can still go ahead and use it!

  • Construct 2 has a real event stack, meaning triggers can fire, a whole bunch of events can run in the trigger, and then it returns to where it left off. This isn't specific to 'On created', it happens with any trigger, and there are several kinds of triggers that can run during other actions/events (notably the Function object).

    It's best not to think about it as "jumping up and down the event sheet", that's not quite accurate. It's more like this:

    • Running a loop

    ---- Create an object

    ------- Trigger 'On created'

    ---------- 'On created' conditions, actions and subevents run

    ---- Next action in the loop after 'Create an object'

    So it's more like temporarily nesting the trigger events beneath the action, then carrying on the action list.

  • No, as I said in my post it is most likely actually a very small difference, but it's interacting badly with V-sync.

  • Locking this thread. Please take this discussion elsewhere; it is no longer suitable for the Scirra Forums. I would also encourage anyone interested in the OP's listing to be extremely wary of copyright or trademark issues (why not put all that effort in to an original game instead?)

  • dt is irrelevant when talking about 'Wait'. The action already takes a time in seconds, rather than a time in frames, so you don't need to use dt with it.

  • You can use JSON-based formats as a workaround (data saved and loaded from Array or Dictionary).

  • Yeah, basically the errors are because c2runtime.js is missing or can't be accessed, which implies only index.html was uploaded or it's the only public file. You need all the other files there too.

  • The latest builds of C2 are showing webfonts again for me - are you using the latest Chrome? Might have been a Chrome bug they quickly fixed.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's irresponsible not to test regularly on a range of browsers and devices. It seems a lot of people don't bother, but it's absolutely essential!

Ashley's avatar

Ashley

Online Now
Early Adopter

Member since 21 May, 2007
Last online 27 Oct, 2026

Twitter
Ashley has 1,835,250 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x6
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x44
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs